Posted August 19, 2011
16 endings is not a gimmick, more over there are lot more variations of the end than 16....
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Players who are accustomed to a longer linear game play experience, won't understand the game. Their mis-conceptualized view which didn't exist while playing the game (in prologue, Chapter 1 and Chapter 2) is being brought up immediately after the screen closes; against the length of Chapter 3.
Did you feel that the game was short, while playing in the prologue!
Did you feel that the game was short, while playing in Chapter 1!
Did you feel that the game was short, while playing in Chapter 2!
This is something on the lines of an article which I read recently (I specify and stress the word "Something on the lines")
Source ->
http://www.gameinformer.com/games/rage/b/pc/archive/2011/08/18/rage-s-amazing-ai-is-no-accident.aspx
Quote from that article which caught my eye and its pretty long
"Willits says that when id was focus testing the game, they brought in players who didn’t know what they’d be playing in advance. After checking out the game, id asked for feedback. One player cited experience with another AAA shooter, which shall remain nameless, and offered feedback. According to Willits, this player said that he was used to games where when you shot the bad guys, they died instantly. While playing Rage, he noticed a few enemies fell to the ground, supposedly dead, only to take a few last shots. Was id going to fix this bug? Willits shakes his head and laughs while he’s telling the story. It’s clear that he’s proud of the work id has done – even if some less-informed players confuse smart, dynamic AI with a broken game – and he has every right to be."
archaven: I kinda agree.. the game is really short. The only replayability game has is the 2 paths (Iorwerth or Roche).
Really short!....how short!...Can we know the number hours you played the game, where you felt you enjoyed the game!. - - - - -
Players who are accustomed to a longer linear game play experience, won't understand the game. Their mis-conceptualized view which didn't exist while playing the game (in prologue, Chapter 1 and Chapter 2) is being brought up immediately after the screen closes; against the length of Chapter 3.
Did you feel that the game was short, while playing in the prologue!
Did you feel that the game was short, while playing in Chapter 1!
Did you feel that the game was short, while playing in Chapter 2!
This is something on the lines of an article which I read recently (I specify and stress the word "Something on the lines")
Source ->
http://www.gameinformer.com/games/rage/b/pc/archive/2011/08/18/rage-s-amazing-ai-is-no-accident.aspx
Quote from that article which caught my eye and its pretty long
"Willits says that when id was focus testing the game, they brought in players who didn’t know what they’d be playing in advance. After checking out the game, id asked for feedback. One player cited experience with another AAA shooter, which shall remain nameless, and offered feedback. According to Willits, this player said that he was used to games where when you shot the bad guys, they died instantly. While playing Rage, he noticed a few enemies fell to the ground, supposedly dead, only to take a few last shots. Was id going to fix this bug? Willits shakes his head and laughs while he’s telling the story. It’s clear that he’s proud of the work id has done – even if some less-informed players confuse smart, dynamic AI with a broken game – and he has every right to be."