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The weight issue is most prevalent the first run through the game simply because you have no idea of what you are going to need. After a run through, you have a pretty good idea of what to save (and, as well - there is a lot of information about what to keep now available here, and on the wiki).

After you get used to it, it's not an issue. If it's a game-breaker for you, there are low-weight and no-weight mods available to take that facet out of the equation.
I bumped it up to 500 lbs. I don't mind a weight limit, but we need a storage chest to keep items that are potentially useful later on, like the flowers and rings in TW1. I always kept them in storage cause you weren't sure when you'd need them.
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scampywiak: I bumped it up to 500 lbs. I don't mind a weight limit, but we need a storage chest to keep items that are potentially useful later on, like the flowers and rings in TW1. I always kept them in storage cause you weren't sure when you'd need them.
And we didnt have to keep recipe's in our bags so we could make potions. We learnt them and sold off the recipe.
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Denezan: And we didnt have to keep recipe's in our bags so we could make potions. We learnt them and sold off the recipe.
Which was also stupid. At some point I stopped selling recipes (put them im storage), at least the ones with "excerpt from stolen witcher secrets from Khaer Morhen". WTF? Why would Geralt throw recipes onto the market, which were stolen, once he recovered them (pretty silly why they got out there anyway).

Regarding the realism of the weight issue: even the lowest possible weight is already too much to run around and fight with it, if you'd carry it in your backpack. Which backpack, btw.? It's magical storage and as such, why should it need to have a limit, anyway?
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mcv: Why is a space limit more reasonable than a weight limit? Either limit will limit how much you can carry, but a space limit means you have to make very unrealistic decisions: you can carry 10 regular swallow potions, but not 9 regular swallow potions and one swallow potion with dominant nigredo? That's weird. Being slowed because I'm carrying too much crap around, on the other hand, is entirely reasonable. More realistic and less limiting. And now you can actually pick up interesting loot (like armour and swords) to sell them. In TW1 that was ridiculously painful.
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Denezan: Ok here is an example. Inventory space that has 200 slots, means you can hold 200 items total. Now weight limit which is 200, you pick up some iron ore, which equals 1 each. you pick up 30 of those and that is 30 weight used up. Add other things and suddenly find youself with less items but with them stacked and using up all the weight. You can go over this weight, but it hampers your ability to fight or defend youself. which means you end up having to drop items when in sticky situations. But if its your first time playing, you have no idea if you can even come back to pick them up, or if they are lost forever once you do drop them.
But at least you can pick them up. If you have item-limited inventory and you hit the limit and want to pick up a new type of item, you just can't. You might be willing to drop a few timber, but all your timber. And you don't want to drop something unique. With a weight-limited system, you can just drop a few timber and continue. Or drop nothing and walk slowly back to a merchant, which is also something you can't do with an item-limited system.

Honestly, weight-limited is far more flexible and generous than item limited. The only advantage of an item-limited system is that the game can show you everything you're carrying at once, because they know how many items you can carry. Weight-limited means you have to scroll a bit.
To OP... I believe that weight limit is a side effect of gravity... :)
Out of curiosity: has anyone used the mysterious merchant as a sort of traveling chest?

In any case, my experience has been always that junk collecting and amassing money isn't that useful in most games I have played, and that most of the stuff I can pick up at the beginning is practically useless, both in usage and money making, as the stuff found early on is usually very cheap.

As for what system can hold more items, depends... if you only have 200 slots on your inventory, you can only carry 200 items. If you have a 200lb limit on your inventory, and you can pick up items weighing .1 of a pound, you could carry of 2000 items.


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mcv: Despite the lack of a "junk" tab, the inventory system of TW2 is far superior to that of TW1.
How do you figure that?
Functionality-wise, W2's inventory is a mess compared to W1.
Capacity-wise, yes W1 had a limited number of slots, but within those slots, you could carry more than one item, depending on the item: up to 10 formulas to a slot, up to 50 herbs to a slot, etc.
Post edited June 17, 2011 by SystemShock7
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Denezan: Very much so. One thing I have learned to do playing games, leave no stone unturned as you may miss something vital that you didnt know about. Which makes this limit very......frustrating.
Greatly mitigated by items being marked as quest items and many components being restocked on a regular basis. This isn't a game where you suddenly need ninety pieces of timber or a seemingly mundane paperweight that turns out to be a ridiculously vital magical token.

*shrug* You don't even need to craft body armor, which is pretty much the only reason why you'd ever have the need to stockpile leather and cloth. There's quite a few drops of very respectable armor and steel swords (considerably fewer for silver; I do try to have forged a robust blue meteorite sword in Chapter 2), and a more-than-respectable Quen skill. There's a few side quests for which certain materials in small quantities are critical, but they're side quests.

And most of them are worth very little for resale, making it even less useful for stockpiling for money.
So I add this as it was humorous at the time:

I used the Shovel to kill the Kayran-- It was magnificent. I wish I had FRAPs.
In that same run, as I looted every nook and cranny in the prologue, I ended it with 479 (pounds?) of items, using the 500 mod. So it is possible to gather quite a lot of items in just the prologue if you look absolutely in every spot.

When I sold all of those items off, they made the orens pile just over 1500, so it was not really worth it. It did buy a few books though.
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cooper: I used the Shovel to kill the Kayran-- It was magnificent. I wish I had FRAPs.
That is cool, I think I'll borrow that idea in my new playthrough. :D
And for the other thing: http://www.fraps.com/download.php.
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227: When has a shovel ever actually been helpful in a game? Arcanum is the only instance I can think of, and even that was only once.
I beg to differ. I used a shovel to dig up some nice phat loot in cemeteries in Fallout New Vegas.

Back to the topic, people just pick up way too many stuff.

If you need more components for crafting, just meditate so that merchants restock (assuming that you already looted the surrounding for the required components).

Maybe you needed the cash, so you go and hoard weapons and armors which weigh a ton each and sell for 40 orens max. But if you think about it, your time is better spent farming monsters and selling the monster parts that sell for 9 orens and weigh 0.1 each rather than having to run back to town every half an hour or so to sell those few heavy items.

Maybe you kept something because of sentimental value? Oh well, I can't really say anything about that. But with a weight limit and the lack of storage space this is not really viable or practical. For example, I would dump Addan Deith without hesitation if I am encumbered or close to being encumbered.

That being said, you just need to look up the crafting diagrams sold by the merchants in Act 1 to know which crafting components you need.

I can see knife and trap spammers' problem with weight limit though. You have to carry a fairly large amount of knives/traps around and you have to get lots of timber and iron ore to replace the ones you used.
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vAddicatedGamer: Maybe you needed the cash, so you go and hoard weapons and armors which weigh a ton each and sell for 40 orens max. But if you think about it, your time is better spent farming monsters and selling the monster parts that sell for 9 orens and weigh 0.1 each rather than having to run back to town every half an hour or so to sell those few heavy items.
Don't forget herbs. Admittedly slow to gather a lot of them, but they weigh nothing, and some of them sell for quite a bit.
Maybe you kept something because of sentimental value? Oh well, I can't really say anything about that. But with a weight limit and the lack of storage space this is not really viable or practical. For example, I would dump Addan Deith without hesitation if I am encumbered or close to being encumbered.
I haven't gotten myself to sell the Blue Striped jacket yet. It's roughly equal to Raven's Armour which I prefer because of the lack of a hood, but you never know when it might come in useful.
That being said, you just need to look up the crafting diagrams sold by the merchants in Act 1 to know which crafting components you need.
Honestly, most crafting diagrams I've seen in Flotsam so far just aren't interesting enough. The only think that might be useful is crafting knives if you want to throw a lot of them. And maybe Diamond Armour enhancement.
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vAddicatedGamer: Maybe you needed the cash, so you go and hoard weapons and armors which weigh a ton each and sell for 40 orens max. But if you think about it, your time is better spent farming monsters and selling the monster parts that sell for 9 orens and weigh 0.1 each rather than having to run back to town every half an hour or so to sell those few heavy items.
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mcv: Or even fist-fighting or wrestling. The economy is a little strange. :D
That being said, you just need to look up the crafting diagrams sold by the merchants in Act 1 to know which crafting components you need.
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mcv: Honestly, most crafting diagrams I've seen in Flotsam so far just aren't interesting enough. The only think that might be useful is crafting knives if you want to throw a lot of them. And maybe Diamond Armour enhancement.
http://witcher.wikia.com/wiki/Jagged_blade

Try the Jagged Blade. Good damage for an Act I weapon, some chance to poison or cause bleeding, and two slots. Just the thing for killing the town guards.