SystemShock7: Wait... when you click on the chest/bag/etc and you get the pop up with the contents you can loot, you mean to tell me there's no way to select a single item from the pop up if you are using a game pad?
ChaseDuncan: As far as I know. When you stand next to a container a little blue 'x' pops up that says 'search' next to it. If you press 'x' you pick up everything. I don't see any other options. I just went back into the game to play around and see if there's anything to do different but I can't find any way to pick up individual items if the option exists.
Not to start a flame war but this is one of those cases where PC players would say this is why KB/M is superior. (I'm mainly a PC player but I do use controller for some things).
In this case the reason isn't just due to preferences but has a lot to do with usage habits of the different types of devices. Whereas controller users usually use the joystick to aim the camera, mouse users see the mouse as a 2-purpose device: Not only does it adjust your view, mouse users also see the input device as a way to interact the world in any possible way.
What this means is that many controller users react to the game world in what I call a "reactive" way. You know you can press 'X' to take all because it's written on-screen, so you know that the 'X' button is functional in that context. Other than that, you're not expecting anything else to be possible.
Mouse users react in an entirely different way. When we see things pop up on screen, we have a tendency to try clicking on them, even if there are little or no visual hints. So not only will we click on the 'Take All' button to do so, we are also likely to try clicking on individual items if that's what we desire, even if we had not first learnt that it was possible. It's a programmed response that most mouse users have gotten used to.
Edit: If the game design does turn out to be such that controller users cannot pick and choose individual items, then that's really something that ought to be corrected. Perhaps try some of the other keys... D-Pad, for example. See if one of them works to highlight items in the list.
darkwoof: Can't you just select another ingredient and just replace the automatically chosen one?
Chromie192: Yes but after you craft just one potion it autoswitches back to previous ingredients.
Yes, I'm aware of this as another poster (could be you too, didn't remember his name, haha...) complained about this in another thread. It's a valid improvement that could be made.
I'm just stating that it was possible to replace ingredients as the query seemed to indicate that the poster seemed to think that you're stuck with the auto-suggested ingredients.
Jeffro: Totally agree with TC, on my second playthrough I'm definitely using the no weight mod so the inventory doesnt bring this amazing game to a screeching halt.
It would be nice if there was a weight limit increase in the skill tree or mutagens that drastically increased the weight carry limit. Even runes/armor enhancements that lessened the weapon/armors weight would be nice. Being stuck at 250, with a non elven armor and gloves, really hurts the game.
Oh and I know there's a "strongback" perk, but unfortunately I missed it.
vAddicatedGamer: There are some equipment that adds a bit of weight-capacities, ranging from +5 to +50 but they are rather rare or superseded by better equipment)
For this reason I always liked the "Bags of Holding" concept in the D&D games... Not only do those lighten the weight of the items carried, I often buy multiple of them and use them for sorting. (That's kinda of taken care of by TW2's built-in item type sorting capabilities though)