shivnz: face it... the hardest battle in the entire game is the 4 or 5 dudes around the ballista in the prologue.
i basically think cdp had the entire game planned out on a sheet of paper at the design phase, but when it came to the development, they had it upside down and made the game in reverse difficulty. just did the draug battle and it was bloody easy, yet the prologue and the start of chapter 1 were whupping my ass black and blue. dammit cdp, dont you guys know how to read a design document?! HARD STUFF GOES AT THE END, EASY STUFF AT THE BEGINNING!!!!!!!!!!!!
This is where I put on my troll necklace and say, "what you mean prologue. hard. prologue easiest part. get easier every time. bosses stink. you stink. give vodka."
But I am not gonna do that, because this is a perfect example of why the debate rolls on about any aspect of a game, including balance.
My experience is the reverse of yours. Three play throughs and the regular combat has become extremely easy, on hard, from the beginning. Wasn't easy the first time. I died lots. I have only marginally improved on the "boss" battles, which I totally failed on first run.
Which one of us is an idiot? Where is the design flaw?
Methinks it is rather subjective, and dependent on a huge amount of variables.