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Hey guys, I did some rudimentary testing to see which actions connect well (e.g. if you can attack right after dodging or is there a delay) between these 2 actions. I know a few users have expressed their opinions about this matter, but I hope to show these things more clearly via videos.

1. After casting signs
http://www.youtube.com/watch?v=u2Etcs88XIA (Igni) and http://www.youtube.com/watch?v=JTutZL-Jxfg (Aard).
- Running (WASD) shows a noticeable delay, the other actions connected well.

2. After hitting an enemy
http://www.youtube.com/watch?v=V4RBu4ohATg
- Again running shows a noticeable delay, the other actions connected well.

3. After blocking an attack
http://www.youtube.com/watch?v=hqCs_wiWtD0
- Running shows a delay, the others are fine.

4. After dodging
http://www.youtube.com/watch?v=8MzwuU4TL-k
- Everything actually works pretty well here, except for casting but the video does a poor job showing it.

5. After getting blocked
http://www.youtube.com/watch?v=_vtKgkZks3o
- IMO it's hard to say which is delayed and which are not since this might be connected to how fast the enemy counter-attacks. But, blocking is the only action you can be certain of performing without getting hit by a counter attack.
- This is particularly troublesome against some large monsters because you can't block them.

6. After getting hit
http://www.youtube.com/watch?v=4uckcoidTBU
- Running and blocking show noticeable delays but the other actions are fine.

Note: If Geralt is running while he is casting or getting hit, there will be no running/WASD delay.

I don't have enough bombs at that time to test bomb-throwing.