Posted May 26, 2011
The fact that they can stack (and they stack, Brock + Wolf) doesn't mean it's useful to do so.
Normally, one has only 3 slots (or 4 if one got the Taster talent), so throwing away 2 out of 3 slots to get TOPS +54% on 3 crits (while getting a malus on res) makes sense only if one got the 7 greater critical mutagens AFTER getting the talent that doubles the mutagens effect.
In this way, Geralt gets a 42% on all critical effects due to mutagens, and can boost three of them up to 65%. A nice addition, but using ONLY Wolf we can reach a useful 53% on the three crits, and freeing the other slot for other, more useful potions (Rook and Virga for example).
I agree with all of you about the potion system: I really much liked the system in TW1, it was way more tactical in the preparation phase (with the secondary effects) and in the use of pots.
This is one of the major letdown for me in TW2, since there're too many "dumbed down" mechanics in the system:
- Only 3 potions active at a time (or 4 with Taster).
- Max 100 Toxicity, and it's just a limiting factor with no additional maluses (and, more puzzling, the Taster talent DOESN'T increase max Toxicity, so there's really not a lot of reasons to get the Taster talent, since we're always stuck, when using 4 pots, with pots at 25 Tox. each)
- Various pots give away too much maluses to go along, even with a spec like mine all in the Alchemy tree, even with the Talent that increases positive effects/decreases negative effects at 2.
ATM I don't even mind to check out which pots to drink, I found out that the combo Rook + Wolf + Virga (with generation of adrenaline maxed and Berserker) is somewhat imba, I die only if I stop playing actively (i.e.: I don't press any key on the keyboard :P), just go with Quen + the 3 aforementioned pots + specific oil needed. And I'm playing on Hard.
So much for the "think and choose pots before you roam" mentality, it just doesn't have any sense at all. :|
Normally, one has only 3 slots (or 4 if one got the Taster talent), so throwing away 2 out of 3 slots to get TOPS +54% on 3 crits (while getting a malus on res) makes sense only if one got the 7 greater critical mutagens AFTER getting the talent that doubles the mutagens effect.
In this way, Geralt gets a 42% on all critical effects due to mutagens, and can boost three of them up to 65%. A nice addition, but using ONLY Wolf we can reach a useful 53% on the three crits, and freeing the other slot for other, more useful potions (Rook and Virga for example).
I agree with all of you about the potion system: I really much liked the system in TW1, it was way more tactical in the preparation phase (with the secondary effects) and in the use of pots.
This is one of the major letdown for me in TW2, since there're too many "dumbed down" mechanics in the system:
- Only 3 potions active at a time (or 4 with Taster).
- Max 100 Toxicity, and it's just a limiting factor with no additional maluses (and, more puzzling, the Taster talent DOESN'T increase max Toxicity, so there's really not a lot of reasons to get the Taster talent, since we're always stuck, when using 4 pots, with pots at 25 Tox. each)
- Various pots give away too much maluses to go along, even with a spec like mine all in the Alchemy tree, even with the Talent that increases positive effects/decreases negative effects at 2.
ATM I don't even mind to check out which pots to drink, I found out that the combo Rook + Wolf + Virga (with generation of adrenaline maxed and Berserker) is somewhat imba, I die only if I stop playing actively (i.e.: I don't press any key on the keyboard :P), just go with Quen + the 3 aforementioned pots + specific oil needed. And I'm playing on Hard.
So much for the "think and choose pots before you roam" mentality, it just doesn't have any sense at all. :|
Post edited May 26, 2011 by Galandil