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In this major update, we wanted to do something special. So, we added a significant amount of content: the longest quest up to this moment, a secondary quest and 3 new Celtic companions!

NEW MAIN QUEST - Corrupted Circle
This is the longest quest so far! This means, Corrupted Circle adds more time of gameplay, featuring 3 new maps in Dumbriga.
Some parts of that place could be explored in Xerion’s Corruption Quest, but now we’re opening the whole location for the first time.

Fuamnach's Tears
This is a map inspired in a real-life place from our land Galicia: Ezaro's waterfall. You'll love it.

The Druidic College
A Celtic stone circle which means a lot for the Druidic University, due to its powerful energy.

Lugaid's Shelter
A refuge behind Fuamnach's Tears, where the disgraced heir Lugaid lives.

Labyrinth map
Corrupted Circle quest also features a labyrynth map. This includes a whole new boss and some minibosses with sweet loot associated to them.

How to activate Corrupted Circle quest
Corrupted Circle is a selectable quest in the crow post, at the end of Back to Life, after the first time you visit The Vengeance. This quest is focused in Lugaid's story arc.

*Keep in mind this quest is in Early Access. This means, some assets and contents could not properly work: voiceover, facial animations and/or cutscenes. Anyway, the main quest is fully playable!

NEW SECONDARY QUEST - A Lost Treasure
This secondary quest can be activated during Corrupted Circle main quest. Would you find the lost treasure?

NEW COMPANIONS - Khaldun, Mal & Rea

Khaldun, Mal and Rea: we've added three new companions, all at once!

Khaldun
An egyptian sage that serves Queen Escota.
Read more info about Khaldun here

Mal
A werewolf pathfinder who hunts for her prey.
Read more info about Mal here

Rea
The first beast-like werewolf. Featuring her own, unique class: Daughter of Lug.
Read more about Rea here

MEDIEVAL ERA FIRST LOOK
Khaldun, Mal and Rea are the last companions in the Celtic Era. But don't worry, Medieval Era will include more companions, more locations, more story... If you want to know more about Medieval Era, we'll reveal exclusive details today on IGN's Gamescom event! You can watch it here at around 10.30am Pacific Time (7.30pm in Spain). Don't miss it!

https://www.youtube.com/watch?v=PRNNNK0Rc-I

UI CHANGELOG
We've improved several user interface features and designs, listed below.

Characters
- 'Change party' and 'stats' actions are better integrated in the UI, with better positions for their buttons.
- Background-related abilities, like racial resistances to elemental damage, are shown as part of the character tooltip, instead being in the abilities screen
- Now you can rotate your character in the menu
- Minor design changes, like font size and text alignment

Equipment
- Equipment includes a text in the tooltip, showing the quality of the item
- Equipment only displays available gem slots. This should fix some confusion around what things you can improve via crafting
- Minor design changes, like font size and text alignment

Abilities
- Changes in the way we show classes evolution: the action is executed over the class icon, in the center of the screen

Map
- Minor changes in design: icon & text sizes adapted to future map improvements
- Some location points have been fixed (The Vengeance)

Codex
- Minor fix: some Codex categories didn't display images correctly

Options
- Minor changes in terms of design: font size and element spacing