Posted February 26, 2016
long story short; AI runs itself into the ground, then stops doing anything
a few more details; AI builds stuff, until its stonecutters run out of stone, then it just sits there, doing nothing to try and fix the problem
what I have observed so far:
playing the egyptian campaign, 1st mission played out without any issues, 2nd map, the AI stopped building, after it ran out of stone ( Asian AI!.. they hardly need stone .. wtf ) .. 3rd mission; same story, and 4th mission as well ( pictures included to prove the AI has access to plenty of stone, they just don't harvest it, and the score-screen, showing the results of a ~3 hour game )
but most interesting of all, is that, in the 2nd mission, you have an ally .. they run into the same problems, not having any stone .. I had to donate ~40 stone to them, to kickstart their economy again .. but watching it happen gave me some insigt into what the hell is going on
the AI doesn't seem to realise that it has run out of stone, they'll keep building despite the fact that they'll never be able to complete said buildings, and they won't demolish any buildings to try and generate some emergency resources .. they WILL TRY TO BUILD a new stonecutter, problem is that it is SO FAR DOWN their list of priourities, that every other building-project will have eaten up all available stone before that can be finished
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so I wonder; is there any way to fix this ?.. is the GOG team aware of this issue ?.. have they added something to the game, that could explain the change in AI behaviour ? ( because this behaviour is not standard, I've played the game before :P )
a few more details; AI builds stuff, until its stonecutters run out of stone, then it just sits there, doing nothing to try and fix the problem
what I have observed so far:
playing the egyptian campaign, 1st mission played out without any issues, 2nd map, the AI stopped building, after it ran out of stone ( Asian AI!.. they hardly need stone .. wtf ) .. 3rd mission; same story, and 4th mission as well ( pictures included to prove the AI has access to plenty of stone, they just don't harvest it, and the score-screen, showing the results of a ~3 hour game )
but most interesting of all, is that, in the 2nd mission, you have an ally .. they run into the same problems, not having any stone .. I had to donate ~40 stone to them, to kickstart their economy again .. but watching it happen gave me some insigt into what the hell is going on
the AI doesn't seem to realise that it has run out of stone, they'll keep building despite the fact that they'll never be able to complete said buildings, and they won't demolish any buildings to try and generate some emergency resources .. they WILL TRY TO BUILD a new stonecutter, problem is that it is SO FAR DOWN their list of priourities, that every other building-project will have eaten up all available stone before that can be finished
---
so I wonder; is there any way to fix this ?.. is the GOG team aware of this issue ?.. have they added something to the game, that could explain the change in AI behaviour ? ( because this behaviour is not standard, I've played the game before :P )
This question / problem has been solved by adrianer