It is hard to give exact numbers. The core reason to this is that the way you've constructed your routes and the placement of the buildings will effect the timing of goods. This isn't as critical with a Forester as the only problem it has is a possible lack of space for more trees, but transportation of logs is already a thing where placement matters.
I have some kind of a rule for Woodcutters & Foresters, that being 5 + 2, sometimes 7 + 3. One Forester seems to be able to work over twice faster than a single Woodcutter. Also, I often quickly have three Sawmills running in the game.
Farms + Wells is a different story, because a Farm is not the only place where water is consumed. Most often when you notice your water level is going down instead of increasing in your headquarters then you know you need a Well.
In many cases you may want to go for "over-production", ie. having more in storage than you really need at the current phase of each game, because this allows you to be a little bit quicker. Ie. by over-producing logs, blanks & stone in the early game you allow your construction to be quick. Also limiting to bare minimum for a while will actually result in faster expansion and you only need reprocessing of many things only once you've constructed mines. As you've over-produced until that point you can keep on rapid construction and your builders don't need to wait for more stuff to come.
The only limitation you may have is that in some maps you may start off with limited resources & not having the tools that you need. But that simply changes strategy to a more minimalist line...
Why I got into this kind of general topic is that it has a big effect on how much you build. Reproduction goes pretty much one-on-one (ie. one Iron Smelter for Armory, another one for Metalworks), but it is good to get the raw materials as much as you can as fast as you can (ie. you are likely to run out of Coal if you have enough Iron ore & Gold). The only raw material that you will not struggle with is water.