Posted December 23, 2016
Been revisiting this one in the past couple of days, playing a skirmish and two campaign missions so far.
1. Can you pick the "empty from building" option for resources transported to non-HQ/storehouse buildings somehow? Also are the resources lost after demolishing a building or not? For example a stocked catapult or mine.
2. Can you empty specific military buildings of soldiers or resourcers without demolishing them somehow?
3. Is there a mod that lets you change the entrance direction for buildings?
4. Can you make soldiers escape from battle? Sometimes I'll have weak soldiers go before the best ones into battle, despite picking "attack with strongest", wasting more soldiers.
5. Can you terraform/flatten or upgrade a piece of land to be suitable for bigger buildings somehow?
6. Can you upgrade or downgrade military buildings?
7. I noticed the mineral signs disappear after a while, is that supposed to happen and can it be toggled on/off somehow?
8. Is checking if a mine is at 0% and with some food in it a reliable way to tell that it's exhausted? It seems that you can sometimes miss out on the message for this, but even if you can't I sometimes forget about one if I'm busy with something else.
9. Is it better for transporting to place flags fairly close to each other or not?
Thanks!
1. Can you pick the "empty from building" option for resources transported to non-HQ/storehouse buildings somehow? Also are the resources lost after demolishing a building or not? For example a stocked catapult or mine.
2. Can you empty specific military buildings of soldiers or resourcers without demolishing them somehow?
3. Is there a mod that lets you change the entrance direction for buildings?
4. Can you make soldiers escape from battle? Sometimes I'll have weak soldiers go before the best ones into battle, despite picking "attack with strongest", wasting more soldiers.
5. Can you terraform/flatten or upgrade a piece of land to be suitable for bigger buildings somehow?
6. Can you upgrade or downgrade military buildings?
7. I noticed the mineral signs disappear after a while, is that supposed to happen and can it be toggled on/off somehow?
8. Is checking if a mine is at 0% and with some food in it a reliable way to tell that it's exhausted? It seems that you can sometimes miss out on the message for this, but even if you can't I sometimes forget about one if I'm busy with something else.
9. Is it better for transporting to place flags fairly close to each other or not?
Thanks!
Post edited December 23, 2016 by ResidentLeever