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The Planet Crafter V 0.4.12 is the first release available on GOG (20 May 2022). Visit the games' Steam news page for information on previous releases.

V 0.4.12 - Hotfix (20 May 2022)

- Multitool Torch T2 is not available from start anymore (unlock via blueprint chips)
- Information Rocket is not available from start anymore (unlock via blueprint chips)
Post edited June 03, 2022 by ksj8ak2
V 0.4.13 - Hotfix (22 May 2022)

I've just updated a new version (v0.4.013) on the development branch.
The last update shipped with some bugs that this try to address. It's a small hotfix in terms of content, but some important parts of the game have been touched.

Temporary Changelog :

- Fix : Cant craft-chain effigies anymore
- Fix : Rebind should always be loaded (no need to return to the options menu on startup)
- Fix : No more damage when climbing down vines
- Fix : "Really bright terrain" error, where everything in the game could become ultra bright
- Fix : Beacons icons are now correctly positionned when fov is more than 60
- Fix : Sometimes saves files would not list at all
- Fix : Crash when trying to load objects that didn't have an associatedGameObject
- Clean useless variables in saves files to make it smaller
- Increased cloud file limit to 100Mo to avoid big files error
- Beacons can now be placed anywhere
- Hide tutorial steps on startup if completed
- Translation Fix : Mining speed t4
- Translation Fix : Craftstation t1 spanish
- Translation Fix : Gas extractor name
- Disable metrics
- UI : Add scroll to the list of teleporters
- Add more ice in : Arches, Zeolite cave
- Small Changes in world
Post edited June 03, 2022 by ksj8ak2
V 0.4.014 - Hotfix (25 May 2022)

Pulsar Quartz crafting is back

We heard the concerns of the community, and added back pulsar quartz crafting
Hello terraformers!

Since the “Caves & Crater” update, we read your concerns and valid criticisms about our decision to remove pulsar quartz crafting
. As explained, we wanted to create an incentive to explore the planet. But the change was indeed too harsh. This is getting in the way of players who want to create a lot of power hungry machines and use the new teleporters intensively.

One other concern was that we didn’t want to make teleporters too powerful, allowing the players to come back to base easily from anywhere in the world, thus removing completely the sense of danger, and possibly the potential need of a future vehicule.

So we have decided to reintroduce the ability of crafting pulsar quartz, but later on in the tech tree at 175 Giga Terraformation Index.

Keep in mind that, as Planet Crafter is in Early Access, there’s a chance of future changes again. As we'll continue to balance the game, new and old features will possibly evolve. There’s a high chance that the teleporters will be tweaked in the future especially. But we'll always take players voices into account.

Thanks to everyone who expressed their constructive opinions on the subject.

We hope you’ll all find this change profitable for the game.

This should be the last big modification for the “Caves & Crater” update.

We are now eager to work on the next update, as we still have a lot of ideas and new surprises for you down the road! Our goal is to deliver the next update to you around the end of July 2022.

Thanks again for all of your support since the launch, we are making our best to give everyone a great gaming experience!

See you soon, and good terraforming!

Amélie & Brice

V 0.4.014 - Hotfix - Full Changelog

Changes relative to Pulsar Quartz

- Pulsar Quartz are craftable again at 175 Gti (Terraformation Index)
- Added 3 pulsar quartz in first pulsar Cave
- Convert the osmium cave in the orange desert to a pulsar cave
- Add Methan Cardrige to the Pulsar Quartz recipe
- Fusion Generator energy output is reduced from 1835 to 1625

New Object

- Orbital informations (Unlock at 2 Gti Terraformation Index))

Fix and Performances

- Fix : Rebind should now be loaded on startup (no need to return to keybinding every time)
- Fix : No more damage when climbing down vines
- Fix : "Really bright terrain" error, where everything in the game could become ultra bright
- Fix : Beacons icons are now correctly positionned when fov is more than 60
- Fix : Saves files will still be listed even if one save file is corrupted
- Fix : Crash when trying to load objects that didn't have an associatedGameObject (Thanks to @akarnokd on Discord)
- Fix : Cant craft-chain an infinity of golden effigies anymore
- Fix : Show correct map distance if sending a GPS T1 rocket after GPS T3
- UI : Add scroll to the list of teleporters
- Increased cloud file limit to 100Mo to avoid big files error
- Beacons can now be placed anywhere
- Add more ice in : Arches, Zeolite cave
- Change order of screens in construction menu
- Hide tutorial steps on startup if completed
- Minor Changes in world
- Performances : Removed some unused terrain tiles to improve FPS
- Performances : Reduced some unused terrains textures to improve FPS
- Translation Fix : Mining speed t4
- Translation Fix : Craftstation t1 spanish
- Translation Fix : Gas extractor name
- Disable unused metric system
V 0.4.015 - Performance update - Full Changelog

Improve Terrain performances
- Better culling
- Increase pixel error on far away terrains
- Change shadows casting
- Disable foliage drawing
Improve lights performances on vegetables growers and nuclear reactors
Maximum setting renderscale from 1.5 to 1.25
Post edited June 14, 2022 by HawkDawg