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I'm like the majority of folks running Gog's Overseer version, I suppose, in that for the VR parts of the game (Tex's office, crime scenes, warehouses--actual game play as opposed to the FMV clips) I have to choose "Software mode" because "hardware mode" elicits a system crash after a few mouse clicks over & around any objects in the scene.

That knocks the resolution down to 640x480 and puts everything into 2d mode (software mode) which creates lots and lots of jaggies, if you haven't noticed...;)

(I'm using the 13.9 WHQL Catalysts that were released yesterday, with my 2GB HD 7850.) All that needs to be done is to create a game profile for "overseer.exe" as it is normally done with the Catalysts, leaving all but one setting at "use application settings." The setting to change is Morphological filtering. Enable that--turn it on. Make sure you are changing the correct profile (overseer.exe) and hit the Apply button at the bottom of the page to save your settings.

When you next run Overseer, you'll be treated to an anti-aliased graphics quality that is is as good if not actually better than the game's "hardware mode" for the Virtual Renderer. I think the setting makes a big difference, and this is exactly the kind of thing that Morphological Filtering was created to address--those cases in which normal D3d FSAA won't work in an older game. One side effect, however: the morphological filter anti-aliases all the pixels on screen, which means that *text* in the game will also be anti-aliased, giving the text a noticeably blurred look-- but it is completely legible, and what the setting does for the game play graphics is more than worth the slight text blurriness the filter incurs, imo.
Interesting, what kind of anti-aliasing method do you use for this? For some reason I can never get animated textures to work in this game with hardware mode selected.
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Konablast: Interesting, what kind of anti-aliasing method do you use for this? For some reason I can never get animated textures to work in this game with hardware mode selected.
Just saw your post...;) Just follow my original post and activate Morphological FIltering in the Catalyst driver settings (somewhat like nVidia's FXAA.) Hardware FSAA won't work for me, either--this is the best workaround for it I've found.
Post edited December 06, 2013 by waltc
thanks man, this actually works quite nicely.
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Konablast: thanks man, this actually works quite nicely.
Yes, but doesn't seem to work so well with the DVD version of the game (that Gog has silently upgraded to)!

Also, this may be because I'm now using a different set of Catalyst drivers: the 13.11 b9.5's...at any rate for me, now, the text in the menus is garbled beyond legibility with morphological filtering turned on...:/

Edit: Am now using the WHQL 13.12's--great drivers, btw. However, the good news is that the new DVD version Gog has silently released supports D3d acceleration just fine, now: but animated textures as usual are not supported at all. (I even tried going to software mode and turning them on--instant crash in my Win 8.1.)

Best route with the Mpeg2 version: use hardware accelerated D3d (without animated textures of course) and set the Catalyst Overseer settings profile to use 8xFSAA, 16xAF, High-quality texture filtering for the D3d portion of the game, imo.
Post edited December 27, 2013 by waltc