Posted June 01, 2015
So, has anyone else seen this?--
System.ObjectDisposedException: Cannot access a disposed object.
Object Name: name
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.file .CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
at file .Framework.WindowsGameHost.ShowMissingRequirementM essage(Exception exception)
at file .file .ShowMissingRequirementMessage(Exception exception)
at file .file .RunGame(Boolean useBlockingRun)
at Terraria.file (String[] args)
Things were fine for the first few days, and then this happens. I'm happily constructing my mahogany-and-tin jungle bunker, when, without warning, my computer starts running hot and shuts down. When I turn it back on, I see the above message. Since then, I haven't gotten more than half an hour at a time out of the game before it poops itself and gives me that same error.
I've fiddled with settings, reinstalled the game, and cleaned my computer: nothing works. I'm off to reinstall my XNA and .NET Frameworks, per the most recent advice I've found.
Any other suggestions? Should I just wait until v1.3 fixes things?
System.ObjectDisposedException: Cannot access a disposed object.
Object Name: name
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.file .CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
at file .Framework.WindowsGameHost.ShowMissingRequirementM essage(Exception exception)
at file .file .ShowMissingRequirementMessage(Exception exception)
at file .file .RunGame(Boolean useBlockingRun)
at Terraria.file (String[] args)
Things were fine for the first few days, and then this happens. I'm happily constructing my mahogany-and-tin jungle bunker, when, without warning, my computer starts running hot and shuts down. When I turn it back on, I see the above message. Since then, I haven't gotten more than half an hour at a time out of the game before it poops itself and gives me that same error.
I've fiddled with settings, reinstalled the game, and cleaned my computer: nothing works. I'm off to reinstall my XNA and .NET Frameworks, per the most recent advice I've found.
Any other suggestions? Should I just wait until v1.3 fixes things?
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