WingedKagouti: 1.4 is slated for a January release. I haven't been able to find any dev comment on whether that would include a 64 bit version, but from what I can recall it might not be an easy task. Changing a game developed as a 32bit application to 64bit is usually not just "flipping a switch" once you're several patches past launch.
And, in this case, more than
8 1/2 years past launch, by which time probably the vast majority of their sales are already in the past.
I wasn't saying it was trivial; just pointing out that if a rebuild were to happen, it would probably be released at the same time as a content update.
(On a related note, just earlier I read
this Soldak Entertainment blog post that someone linked to from the GOG release thread for their latest title, Din's Legacy. It's kind of interesting to see the hoops that devs could have to jump through to keep supporting Macs going forward. I imagine
Terraria sells
much better than all the Soldak titles combined, so it might be more financially worthwhile for Re-Logic than for an even tinier studio, like Soldak, to keep their game running on the latest macOS updates -- especially considering they only
have the one game -- but they still might well decide that it's not worth the hassle.)