Posted July 20, 2017
Here's my feedback on version b.050a.
- Pixel art is very nice. I did feel like the monk-job sprite looks it's always attacking downwards, which looks weird when you're attacking from a different angle.
- I've tried the majority of the jobs now and am a bit worried that the early game may get samey across replays. Possibly add more low-cost skills to differentiate early builds? Switching jobs feels like where the majority of the depth is, so the more jobs and skills in general the better.
- Cooking does not reward experimentation (so much curry....) and it would be nice to have an in-game way to note down recipes.
- The yellow marker for the stairs going up on the map blends into the background. Consider using a different colour.
- No crashes thus far, but I did get weird seemingly random slowdown. Could happen at any point and had no clear clause.
- The 'warp to the stairs' dialogue option upon clearing an optional level doesn't work, but using the portal from the UI does.
- My summon would get killed but their 'lifebar' would persist on the right side of the screen and say that they still had life left.
- Pixel art is very nice. I did feel like the monk-job sprite looks it's always attacking downwards, which looks weird when you're attacking from a different angle.
- I've tried the majority of the jobs now and am a bit worried that the early game may get samey across replays. Possibly add more low-cost skills to differentiate early builds? Switching jobs feels like where the majority of the depth is, so the more jobs and skills in general the better.
- Cooking does not reward experimentation (so much curry....) and it would be nice to have an in-game way to note down recipes.
- The yellow marker for the stairs going up on the map blends into the background. Consider using a different colour.
- No crashes thus far, but I did get weird seemingly random slowdown. Could happen at any point and had no clear clause.
- The 'warp to the stairs' dialogue option upon clearing an optional level doesn't work, but using the portal from the UI does.
- My summon would get killed but their 'lifebar' would persist on the right side of the screen and say that they still had life left.