Posted September 25, 2015
I'm taking this to a separate thread so it won't clutter up the crash bug thread.
Consider the attached screenshots. shock001.gif is taken in 1024x768 while shock002.gif is taken in 1600x900.
Notice how the black bit of wall texture in the lower left corner does not appear in shock002.gif, and how the field of view is identical in width to the one in shock001.gif. In short, instead of gaining more width by going into a widescreen resolution, I'm losing height.
Briefly toying around with the CustomAspect setting seemed to kind of work, except it made the proportions of the game look wrong. Basically what happened was that the "intended" 4:3 aspect ratio was just stretched out to 16:9.
If anyone has a setting scheme where
a) you get extra width instead of losing height AND
b) the wall in the distance consists of actual squares
when using a widescreen, I'd like to know.
Consider the attached screenshots. shock001.gif is taken in 1024x768 while shock002.gif is taken in 1600x900.
Notice how the black bit of wall texture in the lower left corner does not appear in shock002.gif, and how the field of view is identical in width to the one in shock001.gif. In short, instead of gaining more width by going into a widescreen resolution, I'm losing height.
Briefly toying around with the CustomAspect setting seemed to kind of work, except it made the proportions of the game look wrong. Basically what happened was that the "intended" 4:3 aspect ratio was just stretched out to 16:9.
If anyone has a setting scheme where
a) you get extra width instead of losing height AND
b) the wall in the distance consists of actual squares
when using a widescreen, I'd like to know.
Post edited September 25, 2015 by Rancid83
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