It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've beaten this game 3 or 4 times growing up, but I always ended up going the exact same progression because it felt very optimal. I would be navy with some guns, mainly energy, lots of hack and tech skills like max maintenance for lots of ammo/battery recharges.

I want to revisit this game but from a new angle that is different but also rewarding. Ie. I don't want to feel like I'm just skipping out on all the nice stuff because I'm pigeonholing myself into a forced setup.

So if I were to start the game on Hard mode, what general build might you suggest that differs from navy/energy/tech?


Thanks!
Ohh, more psi emphasis this time, definitely. Some cool and even valuable abilities can be gotten with it (invisibility, life drain, teleportation, substitutes for some tech abilities, extra damage reduction, fire resistance and the PSI SWORD!). Or if you haven't already, put all your focus on standard weapons instead of energy, where you can use the assault rifle, one of the best weapons in the game (maxed out heavy weapons gets you a fusion cannon which is a fun weapon but not all that valuable for the stats required to use it, exotic weapons even more so, neat novelty, not much practical use outside the crystal shard, the worm launcher in particular coming into the game WAY too late to be worth spending good points just to use it).
Post edited February 22, 2013 by cannard
avatar
cannard: Ohh, more psi emphasis this time, definitely. Some cool and even valuable abilities can be gotten with it (invisibility, life drain, teleportation, substitutes for some tech abilities, extra damage reduction, fire resistance and the PSI SWORD!). Or if you haven't already, put all your focus on standard weapons instead of energy, where you can use the assault rifle, one of the best weapons in the game (maxed out heavy weapons gets you a fusion cannon which is a fun weapon but not all that valuable for the stats required to use it, exotic weapons even more so, neat novelty, not much practical use outside the crystal shard, the worm launcher in particular coming into the game WAY too late to be worth spending good points just to use it).
Oo I like some of these ideas. I may go heavy just to really see how it plays out. It will be a challenge though because energy/tech is just so powerful.

I struggle with Psi... it has a lot of fluff and costs a lot. You kind of have to commit to it.
Yep, start as an OSA agent. And sick to it, not just taking the same path as a tech guy with a PSI start.

It's hard at first, but after some levels it's rewarding.
avatar
ISC: Yep, start as an OSA agent. And sick to it, not just taking the same path as a tech guy with a PSI start.

It's hard at first, but after some levels it's rewarding.
Yuh I took this advice and it does start off feeling, "oh man this may suck..." but then it gets so rewarding. It's a VERY different gameplay style.
I might also suggest if possible playing a co-op game, as you can get some more interesting characters by delegating roles - like combat - to other people entirely.

Right now in my current co-op game I'm playing a pure support character (psi with hack, maint, and research, no weapon skills) which really means you aren't going to be amazing in a fight. My wingman is the marine carrying all the weapons, though the lunk can mod his own shit.
avatar
Oirish_Martin: I might also suggest if possible playing a co-op game, as you can get some more interesting characters by delegating roles - like combat - to other people entirely.

Right now in my current co-op game I'm playing a pure support character (psi with hack, maint, and research, no weapon skills) which really means you aren't going to be amazing in a fight. My wingman is the marine carrying all the weapons, though the lunk can mod his own shit.
That actually sounds amazing if you're playing with a close friend.

One of the fantastic designs of SS2 is that theres a lot of stuff you will NEVER get to use or access on your own. No matter what you pick, you miss out on something else. So presumably for multiplayer this means that every player gets to have their moment. Whether you beat down lots of hybrids and then it's, "Step aside, I got this one" as you blow them away with an EMP. Or hack a weapons cache otherwise inaccessible. Or Psi Pull that bag of potato chips...

Yeah now I'm excited and have to get my friends to play with me. =) I hope they made multiplayer in GOG much more stable as I recall trying it to constant disconnects back in the windows xp era.
avatar
Mackinstyle: That actually sounds amazing if you're playing with a close friend.

One of the fantastic designs of SS2 is that theres a lot of stuff you will NEVER get to use or access on your own. No matter what you pick, you miss out on something else. So presumably for multiplayer this means that every player gets to have their moment. Whether you beat down lots of hybrids and then it's, "Step aside, I got this one" as you blow them away with an EMP. Or hack a weapons cache otherwise inaccessible. Or Psi Pull that bag of potato chips...
Yup. Psi powers are interesting in that they unlock some entirely unique abilities like teleportation, telekinesis, invisibility etc - but also some abilities that are found elsewhere in the game (recharging items, replicating items, stasis) with an unusual twist (you never run short of energy if you have spare psi points; can replicate any ammo/hypo you want and not just the limited replicator menu; stasis without the inventory space needed for the weapon version).

Deck 4 has a bit of a hike in the difficulty curve - new tougher enemies and the hacks get harder. So my existing roles in my current co-op game have become harder to fulfill as I'm no longer capable of combat (and wasn't that hot to begin with as offensive psi attacks are weak) and it takes me ages to hack anything. But now I've unlocked tier 3 psi and can recharge my wingman's implants, power armour and laser pistols as needed, as well as duplicate extra armour piercing rounds which we're running short on. So that's offset my sudden drop in performance with my other abilities :D

(I'm still a pack-rat as well, pure-psis have a lot of spare inventory space to hold the extra gear)

In general, co-op can be a lot of fun with the right mindset. We have the music turned off to keep the atmosphere tense (the music is good, but not conducive to getting us suitably freaked out), we have Facetime on to act as our comms - and we aren't afraid to split up (which for a horror setting is indeed not at all smart, but when it goes wrong we get a nice little adrenaline buzz sprinting to reinforce the other, or frantically pulling up the map to find the nearest security reset before every hybrid on the level tries to get us).

Yeah now I'm excited and have to get my friends to play with me. =) I hope they made multiplayer in GOG much more stable as I recall trying it to constant disconnects back in the windows xp era.
We've just hit Deck 5 (having done Deck 4) and have had only one outright crash to desktop so far. It's also a good idea to save before level changes as it can occasionally fail to load for one player, requiring a disconnect and restart.

But it's much easier to use than it used to be. Fire up Hamachi and the game will connect to the allocated IP addresses first time. (Not entirely sure if Hamachi is even necessary from what I heard, but it's worked fine for us.)
Post edited February 24, 2013 by Oirish_Martin