Posted November 23, 2022
Hello,
I have a few questions about the damage calculation of SS:EE. In the I.C.E. Breaker I could already read out a lot, but there are still unclear points about the damage calculation.
Example: security-2-bot (50 armor, 300 hp) vs lead pipe (40 armor penetration, 15 damage per hit).
1. when is the "random factor" of 10% applied?
Already when armor absorption is applied or only on the total damage calculated afterwards or both?
2. is the damage calculation done with rounded numbers (3.5 = 4; 3.4 = 3), or with rounded down numbers (3.5 = 3), or with decimal numbers (3.5 = 3.5)?
3. at combat difficulty 3 there is a deduction of 33%. Does this also apply to armor absorption (Lead Pipe 40 on normal = 26.8 on hard), just the base damage (15 dph on normal = 10.05 on hard) before armor absorption, or to the total damage after armor absorption is taken into account (50 - 40 = 10 dph is subtracted = 5 remain (on normal) = 3.35 dph on hard)?
And last but not least: There is a linked quote (zombe, post no. 2) in the ttlg forum in which someone had probably already calculated the values, even in dps. Thread is named "Best Weapons for what enemies"
Unfortunately the link to the pdf doesn't work anymore and based on the quotes I couldn't find anything else on the internet. Was this possibly preserved somewhere?
I have a few questions about the damage calculation of SS:EE. In the I.C.E. Breaker I could already read out a lot, but there are still unclear points about the damage calculation.
Example: security-2-bot (50 armor, 300 hp) vs lead pipe (40 armor penetration, 15 damage per hit).
1. when is the "random factor" of 10% applied?
Already when armor absorption is applied or only on the total damage calculated afterwards or both?
2. is the damage calculation done with rounded numbers (3.5 = 4; 3.4 = 3), or with rounded down numbers (3.5 = 3), or with decimal numbers (3.5 = 3.5)?
3. at combat difficulty 3 there is a deduction of 33%. Does this also apply to armor absorption (Lead Pipe 40 on normal = 26.8 on hard), just the base damage (15 dph on normal = 10.05 on hard) before armor absorption, or to the total damage after armor absorption is taken into account (50 - 40 = 10 dph is subtracted = 5 remain (on normal) = 3.35 dph on hard)?
And last but not least: There is a linked quote (zombe, post no. 2) in the ttlg forum in which someone had probably already calculated the values, even in dps. Thread is named "Best Weapons for what enemies"
Unfortunately the link to the pdf doesn't work anymore and based on the quotes I couldn't find anything else on the internet. Was this possibly preserved somewhere?
Post edited November 23, 2022 by Drosselbusch
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