the_atm: So I love Sunless Sea and this looks good but how is it? In terms of content, bugs, ect?
A bit hard to say since it's clearly not finished yet. I've only played it for a little bit so far. It currently looks very like a Sunless Sea 2, which is both a good and bad thing as it doesn't have its own identity yet.
-World is a bit barren right now, but that's to be expected.
-Starting train moves a lot faster than your previous starting ship and feels more maneuverable in general.
-Upon leveling up you choose from a number of facets with different stat bonuses and story hooks. This part looks promising.
-UI is a lot more colourful. Also, when at a port, rather than going through dialogue branches to get to a certain location, you now pick where you want to go from a tab.
-Combat I haven't tried yet, but it looks like you have more avenues of attack.
I still feel like they could ditch fuel and supplies without losing much and use the room this gives them to focus on deepening various aspects of terror and utlising trade as a story tool instead of a supply hunt. Juggling fuel an supplies feels like it detracts from the more interesting aspects of the game and doesn't create exciting situations, unlike terror - you either have enough supplies and fuel to keep going, you're dead in the water. I'd recommend getting rid of them.
Other than that, it's hard to judge how good it'll be since I've been avoiding finding out what the plot is like.