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On what skills should I spend points for her please?

Thanks in advance :)
Personally I find her the least useful, which is unfortunate because there is one short portion of the game where you have only got Flece, and have to fight some fairly tough enemies. I got through those just by using up all the potions I'd saved up (I'm a hoarder, so had tons of healing draughts and tonics).

Anyway, firstly Bow weapons, she's primarily an archer. In fact later on she can get Dark, but even when I maxed that out and set her to caster, she still just used her bow.

There's some suggestion that sneak and backstab can work, personally I found that combat is too hectic to really focus on that. Instead I threw points into Appraise (which is quite useful, and only she can do it), and lockpicking (though it took a little while to work out that you have to actively select Flece and "use" the skill before opening a locked container).

It's also worth keeping Dodge ticking along, just to keep her alive when she is in melee. Equally so do not neglect Heavy Arms, as some of her later armours require it.

By the end of the game 10 points assigned to (and I maxed them out in this order, though the lockpicking is just because I'm a completionist and hate missing things, which it turns out there isn't really anything good in locked containers):

Bow
Lockpicking
Appraise
Dodge
Heavy Arms
Dark
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wpegg: Personally I find her the least useful, which is unfortunate because there is one short portion of the game where you have only got Flece, and have to fight some fairly tough enemies. I got through those just by using up all the potions I'd saved up (I'm a hoarder, so had tons of healing draughts and tonics).

Anyway, firstly Bow weapons, she's primarily an archer. In fact later on she can get Dark, but even when I maxed that out and set her to caster, she still just used her bow.

There's some suggestion that sneak and backstab can work, personally I found that combat is too hectic to really focus on that. Instead I threw points into Appraise (which is quite useful, and only she can do it), and lockpicking (though it took a little while to work out that you have to actively select Flece and "use" the skill before opening a locked container).

It's also worth keeping Dodge ticking along, just to keep her alive when she is in melee. Equally so do not neglect Heavy Arms, as some of her later armours require it.

By the end of the game 10 points assigned to (and I maxed them out in this order, though the lockpicking is just because I'm a completionist and hate missing things, which it turns out there isn't really anything good in locked containers):

Bow
Lockpicking
Appraise
Dodge
Heavy Arms
Dark
Thanks mate, I wondered about a bow, but, when she didn't start with one I didnt bother, shes about lv 8 now but I have been saving points where possible, I think mostly Dodge and Backstab is where I spent them.
Thanks again :)
I disagree, she is the highest damage dealer iand best character in the game.
I advise you to max out Trip and Backstab. In combat just trip the enemy, run around them while they are on the ground and perform a backstab. You'll do over 1k damage easily. If it doesn't kill them the first time, just repeat the combo. It cuts down bosses like nothing. I never bothered with a bow, its useless.

I got some handy tips off here when I played. Beware, there are some MINOR SPOILERS though.
http://strategywiki.org/wiki/Summoner/Evil_Walkthrough#FLECE
avatar
wpegg: Personally I find her the least useful, which is unfortunate because there is one short portion of the game where you have only got Flece, and have to fight some fairly tough enemies. I got through those just by using up all the potions I'd saved up (I'm a hoarder, so had tons of healing draughts and tonics).
The solo sections with Flece weren't a problem for me with the above tactics. You just didn't build her correctly.

I used this build, based on the suggestions in the link.

Sword Weapons - raise to about 4
Dodge - Raise to about 4
Pick Lock - Raise to 3
Backstab - raise to 10
Dark - up to 8, just to get the invisibility
Heavy Arms - raise to 4
Appraise - raise to a 9
Trip - raise to a 10
Magic Resist - raise to a 10
Post edited May 02, 2014 by thebream
As for Flece solo part, the important skill is Trip. No matter what weapons you are using, just trip everyone and either stab or shoot them to death. If they stand up, trip again and repeat until everything dies. I did it with a bow with no issues.