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high rated
Changelog for Update v1.01.02 (12 December 2019):

GAME ENGINE CHANGES/FIXES
- Fixed a message text overrun error in the last turn summaries (Mithrilotter).
- Fixed a PBEM first time user account registration login error, despite a successful registration.
- Adjacent naval mines and transports no longer prevent a naval unit from using Naval Cruise (Mithrilotter).
- Very low unit morale will now recover more quickly as long as a unit is at strength >= 8 and supply >= 5 (Mithrilotter, Iko).
- Hidden Majors are no longer shown in the War Map (Player 1).
- AI transfers from one front to a weaker front will now shift slightly less units for better optimization of front balancing.

All Campaigns
- Norway’s railways north of Bodo removed, apart from the line between Navrik and Kiruna (Captjohn757).
- Increased the UK and Russia’s Garrison Build Limits and added Garrison units at London, Odessa, Sevastopol and Novorossiysk, and added Guard scripts for these locations where required.
- Increased Austria-Hungary’s Detachment Build Limit from 8 to 10 (Mithrilotter).
- Pop Up advices corrected so they should fire on the correct side’s turns (dhucul2011).
- Moved the Persian Gulf and Red Sea loops at the bottom of the map to the east.
- Duplicated Pop Up script #NAME= Ottomans Increasingly Blame Germany For The War, And Many German Officers Are Assaulted removed (Mithrilotter).
- Added some extra text in the Strategy Guides for DE 620 on the Treaty of Brest-Litovsk (Xwormwood).
- Corrected some Territory scripts relating to the surrender of Austria-Hungary and the formation of new countries (MarechalJoffre).

Both 1914 Campaigns
- Mobilization_2 scripts swinging Romania, Bulgaria and Greece towards the Entente if Gallipoli is captured now require Russia to not have withdrawn from the war to fire (medck).
- Russia’s National Morale penalty should Warsaw fall has been increased from 3,000 to 6,000 points.
- Check for Albania to be pro-Entente but surrendered added to DE 705 for Austria-Hungary to form an Albanian Legion (TripleCP).
- DE 810 corrected in the Strategy Guides (Mithrilotter).
- AI Central Powers bonus UNIT Corps moved from arriving in Brussels in 1914 to Aachen (Peter Hugo).

1917 The Fate of Nations
- Changed the order in which the Central Powers’ Strategic Advice Pop Ups appear in the first turn so that the Importance of the Netherlands one is the last to appear at the start of their first turn.


Standalone installer updated (1.01.01-Bypass ⇒ 1.01.02): 13 December 2019.
high rated
Changelog for Update 1.01.04 (24 February 2020):

GAME ENGINE CHANGES/FIXES
- Fixed several text display issues under German, French and Spanish localization.
- Fixed several other text display issues within the various popup, information and question boxes when text was at or over maximum line length.
- Fixed an issue where a Fortified Town that became a Capital was reverted to a City instead of back to a Fortified Town when the Capital setting was reversed (Captain Tuttle).
- Fixed an issue where units arriving from a UNIT script event could not reinforce/upgrade/operate/transport. Now only those that arrive during a country join event will be restricted for the very first turn they arrive.
- Custom campaign strategy guides will now launch from the campaign Manuals folder, previously it was the Docs folder, e.g. Campaigns_myCustomCampaignManualsStrategy Guide.pdf

Campaigns
- Added 1914 March on Paris


Standalone installer updated (1.01.02 ⇒ 1.01.04): 25 February 2020.
high rated
Changelog for Update 1.01.05 (06 May 2020 / added 08 May 2020):

GAME ENGINE CHANGES/FIXES
- Fixed a surrendering calculation error for nations that reached zero National Morale and then had an obviously incorrect enemy country become the occupier (Mithrilotter).
- Fixed a naval unit spotting error that still allowed naval units with land spotting values of zero to spot inland.
- Fixed a right edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (mroyer, christolos, taxman66).
- Fixed a rare error that provided some Tank units with immediate entrenchment after moving when it should have been set to zero.
- Fixed a bug that allowed AI Engineers to reinforce after an attempted move towards a fortification building position (bootlegger267).
- Fixed a SURRENDER_2 game engine handling error that did not properly convert enemy hex control in some situations (Mithrilotter).
- Fixed an error that had surrendering minors check against remaining units at 50% per unit to skip surrendering instead of 6% (The Land).
- Fixed an issue where customized sounds from a MOD were being reset when quiting a campaign and starting again (Tanaka).
- Fixed a land convoy path issue that did not correctly identify invalid paths due to territorial ownership/control changes along the convoy path.
- Fixed a combat error for some defenders that were receiving the incorrect amount of experience from an attack (pjg100).
- Fixed a spotting penalty error that could allow units to spot further than intended from customized edits of campaigns (Rainer).
- Fixed an issue where players could still reinforce and upgrade units via the toolbar method when the campaign setting had these options disabled (ericdauriac).
- Fixed an issue where declaration of war related popups would appear within the WAR MAP screen and not show later after a player exits (dhucul2011).
- Fixed an operate air unit display cost error, final cost was correct, the question just showed the wrong amount (armuss).
- Fixed a rare DECISION event related error that prevented some events from firing properly when a country surrendered on the same turn (Makhno1917).
- Fortification facings now have an effect on attacking Amphibious transports (Christolos).
- New Units to be placed on the map will now only center on a capital city location whenever the current map does not highlight a viable placement position (MJY).
- PBEM++ games can now be set to 'Disable Game End Date' in the OPTIONS setup screen (dcinlassen).
- PBEM++ in game chat messages now increased to a length of 140 characters from 130.
- PBEM++ server access and Refresh further optimized and sped up considerably.

1914 March on Paris
- Woods near Reims and Villers-Cotterêts amended.
- Road added between Arras and Doullens.
- Düsseldorf added as a German Industrial Center.
- The loss of Düsseldorf and Köln now reduces German National Morale by 5,000 rather than 3,000 points apiece (Xsillione).
- The province of Malmedy in Belgium is now part of Germany (Rainer Klahold).

All Europe wide Campaigns
- Reduced the number of Alignment Positions in the dummy Decision Events triggering the Russian convoy to Serbia and the German convoy to Austria-Hungary.
- German fortifications that start on the map in the east will now be destroyed if captured (Christolos).
- Russia’s starting Naval Mine Build Limit increased from 1 to 2, and there is now a minefield in the Baltic in both 1914 campaigns.
- If German National Morale is below 10% then Bulgaria will now surrender if there are 2 Entente units within 3 hexes of central Bulgaria (hex 196,99) in addition to the already established trigger of there being 2 Entente units within 2 hexes of Sofia (William Knowles).
- Trigger ranges for the Russian Opolchenie at Smolensk and Kiev to be activated increased.
- Polish units can now be upgraded.
- The hex west of Lupkov Pass (190,85) now transfer to Czechoslovakia rather than Hungary on the collapse of Austria-Hungary (eightrommofelixir).
- Hexes 184,83, 185,83 and 186,84 now transfer to Czechoslovakia rather than Poland on the collapse of Austria-Hungary (eightrommofelixir).
- Some changes made to the Polish army’s deployment to make the country more defensible against Germany (eightrommofelixir).
- The area around Trento and Bruneck now transfer to Italy if Austria-Hungary surrenders (eightrommofelixir).
- When the Ottoman Empire collapses, if Russia is still in the war then it will gain territory in the Caucasus including Trabzon, Erzumum and Van (eightrommofelixir).
- AI PURCHASE and RESEARCH scripts optimized and improved (Xsillione. Benedict151).

Both Europe wide 1914 Campaigns
- Ottoman Mobilization_3 event #NAME= Ottoman Empire->Entente (post surrender) from September 1915 reducing Ottoman mobilization to zero can now only fire if the Ottomans had previously entered the war (CommandoDude).
- Two Russian Garrisons added in eastern Poland, and the Russian Recon Bombers have been moved south from Brest-Litovsk (Iwarmonger; Xsillione; Chernobyl).
- The Austro-Hungarian IX corps has been moved from hex 192,82 to 192,83 (Chernobyl).
- Austria-Hungary’s gain in National Morale points from Serbia surrendering has been reduced from 2,500 to 1,500 points (Wittmann).
- National Morale script where Germany should gain points from Serbia surrendering has been corrected.
- The chance of Germany investing in Infantry Warfare and Submarines research has been increased (Benedict151).
- Ottoman AI RESEARCH has been amended to increase their investment in Command and Control and reduce it in Submarines (Benedict151).
- Extended the distance at which Greek units will deploy in Athens and Sparta if Greece is invaded (Xsillione).

1914 Call to Arms
- 1914 Call to Arms Strategy Guide corrected so that DE 704 refers to Austro-Hungarian National Morale reducing by 8,000 points rather than 10,000 if the Central Powers say YES to this (Christolos).

Campaigns
- Added 1918 Ludendorff


Standalone installer updated (1.01.04 ⇒ 1.01.05): 08 May 2020.
high rated
Changelog for Update 1.02.00 (12 August 2020 / added 14 August 2020):

GAME ENGINE CHANGES
- Fixed an end of turn MPP summary error that did not correctly list all summary items such as convoy and decision event additions/deductions (Sparky0565).
- Fixed a Transport error that did not allow you to unload if in a friendly port but without any remaining action points (Dalwin).
- Fixed a combat morale recalculation error that in some cases incorrectly increased a defenders morale (pjg100, HamburgerMeat).
- Fixed a transport unload error that would sometimes freeze the rest of the in game interface.
- Fixed a unit operation error that did not allow units to transport past Sicily or Istanbul where there was a Land + Sea connection.
- Fixed an AI Amphibious Transport land and unload error that led to an infinite loop and CTD (coloradoviejo).
- Fixed an incorrect PBEM++ send message screen heading text error (Aussiematto).
- Fixed an issue where trenches were not shown in the lower right panel of the UI over top of clear hexes with no terrain (Jace11).
- Fixed a soft build error that allowed the AI to purchase Tank Corps beyond their limit as they should still be restricted by the Tank Warfare research category (Kalkstein).
- Fixed a surprise enemy contact error that did not reduce remaining action points by the distance the unit had moved (El_Condoro, crispy131313)
- Fixed a PBEM++ winning side error when a player has not resigned and the game has reached its victory script conclusion.
- Fixed a weather error that was incorrectly preventing Carriers from attacking some targets despite the Carrier otherwise seeming to have clear weather from its attacking hex (MBB).
- Added new functionality for POPUP script #DATE fields and #CONDITION_POSITION fields. See TemplatesEvents POPUP.txt for more details in the NOTES section of the header.
- Added new functionality for any EVENT script that uses the #CONDITION_POSITION field. See TemplatesEvents for more details in the NOTES section of the header of the applicable files.
- Added a new 'Hide/Show Map Information' button to the Operational Management area of the in game interface.
- Added mouse hover information for map convoys.
- Added mouse hover 'Undersupplied' air unit information text.
- Added mouse hover text and symbol sprite drawing capability for POPUP and SUPPLY events. Refer to the event note headers for more details.
- Added mouse hover Fortification completion date for Engineers that are preparing a fortification as well as in the unit information panel (splashell).
- Naval retreats will now consider and look for empty friendly ports to retreat to if applicable, except for those ports with enemy land units already adjacent to them (scott).
- Map will now re-center during animated replays of last turn moves if any action would otherwise occur over the bottom interface area (scott).

All Europe wide Campaigns
- US AI will now try and transport troops to the UK if France surrenders.
- UK and US AI will now try to amphibiously land along the French coast if France surrenders.

All Main Campaigns
- Maritime Bombers’ base Naval and Sub attack values reduced from 3 to 1 (MVP7).
- If Verdun falls to the Central Powers and is then liberated by the Entente, then France’s National Morale will rise by 4,000 points via dummy DE 657.
- If Belfort falls to the Central Powers and is then liberated by the Entente, then France’s National Morale will rise by 1,000 points via dummy DE 658.
- If Lille falls to the Central Powers and is then liberated by the Entente, then France’s National Morale will rise by 1,000 points via dummy DE 659.
- If Nancy falls to the Central Powers and is then liberated by the Entente, then France’s - National Morale will rise by 1,000 points via dummy DE 660.
- Information on the National Morale effect on the UK of unrestricted naval warfare, and the effect on Germany of the Entente’s naval blockades added to the Strategy Guides (mdsmall).
- If Germany doesn’t sign the Brest-Litovsk Treaty then Russian National Morale will be boosted by 15,000 rather than 6,000 points (MVP7).
- Russia will now only withdraw from the war when its National Morale falls below 1% if Lenin is not sent to Russia (i.e. DE 619 = NO). Otherwise it can leave the war via the Treaty of Brest-Litovsk, or if its capitals are captured (MVP7).
- All Partisan locations in Russia can now spawn Partisan units.

Both 1914 Campaigns
- Highlight added to show in red when there are less than 6 German units within 5 hexes of Warsaw after the Treaty of Brest-Litovsk has been signed.
- Amended the Mobilization_ 3 scripts for the Ottomans triggered by DE 108 so they are now triggered by DE 110, as this will ensure they only fire if the Ottomans had previously entered the war (ack105).
- Increased the National Morale penalties for Austria-Hungary losing Lemberg and Przemysl from 1,000 points to 2,500 points (eightroomofelixir).
- The Indian unit triggered by DE 108 now has an alternative arrival location in Kuwait in case Basra is occupied by an Ottoman unit when it is due to arrive there (ice_strength).
- French AI will only invade the Netherlands, after Belgium 25% of the time if the Central Powers have not invaded Belgium beforehand.

1914 Triple Alliance
- Libya now starts occupied by Italy and the Italian National Morale script relating to the fall of Tripoli has been corrected (mdsmall).

1917 Fate of Nations
- Added half strength Szent István Dreadnought to the 1917 campaign at Durazzo (hottegetthoff).

1918 Ludendorff Offensive
- Corrected the Unit Costs and Combat Target Statistics for US infantry and Cavalry divisions, and for Portuguese, Italian and Austro-Hungarian infantry divisions. - Portuguese divisions will still be inferior to all others (Xsillione).


Standalone installer updated (1.01.05 ⇒ 1.02.00a): 14 August 2020.