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high rated
Working my way around the people that wanna enjoy in their DEBIAN or whateversies!

There is now a Native Linux buiild available!
If only GOG would allow GALAXY to exist for Linux too!
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WormwoodStudiosBP: There is now a Native Linux buiild available!
This is great news ;)

Any reason the Humble widget on Wadjet Eye Games website is still only proposing a Windows build?
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WormwoodStudiosBP: There is now a Native Linux buiild available!
That's great ! Thank you :-)
Post edited June 19, 2021 by ced117
+1 billion for this.
Great atmospheric game. I am stuck at some point though, because it crashes on Linux with the following error. Any chance this can be fixed?

$ ./start.sh
Running Strangeland
Adventure Game Studio v3.5 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
ACI version 3.5.0.26

Initializing allegro
Initializing game data
Located game data file: game/data/Strangeland.exe
Opened game data file: game28.dta
Game data version: 50
Compiled with: 3.5.0.26
Setting up game configuration
Data directory: game/data/
Voice pack found and initialized.
audio.vox found and initialized.
Setting up window
Initializing TTF renderer
Initializing keyboard
Initializing mouse: number of buttons reported is 3
Install timer
Sound settings: digital driver ID: 'AUTO' (0xffffffff), MIDI driver ID: 'AUTO' (0xffffffff)
ALSA lib rawmidi_hw.c:235:(snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: No such file or directory
Trying to init: digital driver ID: 'SDL2' (0x53444c32), MIDI driver ID: 'NONE' (0x0)
Warning: cannot enable MIDI audio.
Problem: No compatible drivers found in the system.

You may supress this message by disabling MIDI sound in the game setup.
Installed digital driver ID: 'SDL2' (0x53444c32), MIDI driver ID: 'NONE' (0x0)
Install exit handler
Initialize path finder library
Game GUI version: 119
Requested script API: v3.5.0.7 (7), compat level: v3.5.0.7 (7)
Plugin 'agsgalaxy' loaded as 'libagsgalaxy.so', resolving imports...
Plugin 'agswaves' loaded as 'libagswaves.so', resolving imports...
Game title: 'Strangeland'
Checking for disk space
Initializing MOD/XM player
Game native resolution: 640 x 360 (32 bit)
Graphic settings: driver: D3D9, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
Requested graphics driver 'D3D9' not found, will try existing drivers instead
Running OpenGL: 3.0
Mouse control: on, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
Starting game
[audio.c: 273]Warning: failed to open wave file: ./Sounds/sound1092.sfx error: Couldn't open ./Sounds/sound1092.sfx
Aborted
Can you send me a savegame, or tell me what action causes the crash?
I've uploaded a fix regardless.
Thanks! Most of the crashes seems to be gone in 2.0. I am still getting one right after going to ride the car for the 2nd time, but after restarting the game it didn't happen again.
If you somehow grabbed the error message that'd be useful to fix that one as well!
It seems that the crashes happen when cutscenes are about to start, but do not happen again if I restart the game and continue from the last save. The most recent crash happened when the character got killed by the dark twin at the final
encounter. Here's the error message:

Game GUI version: 119
Requested script API: v3.5.0.7 (7), compat level: v3.5.0.7 (7)
Plugin 'agsgalaxy' loaded as 'libagsgalaxy.so', resolving imports...
Plugin 'agswaves' loaded as 'libagswaves.so', resolving imports...
Game title: 'Strangeland'
Checking for disk space
Initializing MOD/XM player
Game native resolution: 640 x 360 (32 bit)
Graphic settings: driver: D3D9, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
Requested graphics driver 'D3D9' not found, will try existing drivers instead
Running OpenGL: 3.0
Mouse control: on, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
Starting game
Shutting down Allegro due to signal #11
Segmentation fault

Hope this helps fix the issue! Let me know if you need any further details.
Post edited July 03, 2021 by artfwo
That's weird, did u get a crash message or just the terminal log?
There were no other crash messages. The game just crashed back to desktop and the above is what I've had in the terminal log. After restarting the game the scene played without any issues.

P. S. Despite the crashes, I've enjoyed the game a lot, thanks Wormwood team! :)
Glad to hear that artfwo <3
hey, two issues.

1. the `Strangeland` script has some debian/ubuntu-specific stuff to install a couple of sdl-related libraries. this is a bit sketchy and breaks in other distros – kind of weird to have something requiring `sudo` in a game, so i commented those lines out.
2. after installing sdl2-mixer the game still doesn't work for some reason (black screen on launch), i think it's because of this:

>> Graphic settings: driver: D3D9, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
>> Requested graphics driver 'D3D9' not found, will try existing drivers instead

should I be installing anything in particular? worth noting this is the first time i can't run a wadjet eye game on linux (unavowed works flawlessly – **edit** forgot that one's emulated, whoops).
Post edited July 04, 2021 by c666
alright so, i did a couple of tweaks in the acsetup.cfg:
* graphics.driver = OGL
* sound.midiid = none
no warnings now. still black screen for a bit but then the game runs.