Posted July 02, 2009
I remember being intrigued by this game when it first came out. The production values were evident in the innovative packaging and the graphics. Well, the state of the art has long since passed this game by.
This game is similar to Dungeon Keeper in that you have to micromanage your inventory and experiment with new items to figure out what is best to use in what situation. The game falls short in the mechanics of these actions. While all the clicking may have been normal back in the day, today's games are much more streamlined. These clicks are just frustrating.
One example. To open a locked door is 5 clicks minimum. More if you have to scroll the tiny inventory window, and even more if you chose the wrong key. Bleh.
I would say this game is only for those with fond memories or a deep love of retro gaming.
This game is similar to Dungeon Keeper in that you have to micromanage your inventory and experiment with new items to figure out what is best to use in what situation. The game falls short in the mechanics of these actions. While all the clicking may have been normal back in the day, today's games are much more streamlined. These clicks are just frustrating.
One example. To open a locked door is 5 clicks minimum. More if you have to scroll the tiny inventory window, and even more if you chose the wrong key. Bleh.
I would say this game is only for those with fond memories or a deep love of retro gaming.