Posted September 14, 2010
This very game in the middle of, let's call it, "McPherson trilogy" was the only game that got almost everything right. Post Mortem felt too slow and lacked atmosphere. Still Life 2 felt like a totally different game with "still life" name and characters simply slapped on it (though not a bad game, actually).
But Still Life was on the right track to perfection. Right atmosphere, mixing grim reality and slightly supernatural themes. Right use of characters, their development and voice acting. Right use of music by Tom Salta (HAWX, Cold Fear and simple yet interesting works). Almost right pacing. And a really intriguing story.
For a lot of people, Microids adventure needs Benoit Sokal. This game doesn't. While it may not be one of the best or innovative adventures ever, it certainly one of my personal favorites.
But Still Life was on the right track to perfection. Right atmosphere, mixing grim reality and slightly supernatural themes. Right use of characters, their development and voice acting. Right use of music by Tom Salta (HAWX, Cold Fear and simple yet interesting works). Almost right pacing. And a really intriguing story.
For a lot of people, Microids adventure needs Benoit Sokal. This game doesn't. While it may not be one of the best or innovative adventures ever, it certainly one of my personal favorites.