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I'm posting a few fixes for bugs reported recently and a number of localization adjustments today.

I am making good progress on chapter 1 - it's taking a lot longer than I thought it would. I don't have an ETA right now until I get everything finished and have a chance to play through and test. As I get closer I'll post more info.

Updated - Reduced the value of crafted ship equipment when selling to vendors. Crafted ship equipment has a lower value than looted space equipment. Overall, selling crafted ship equipment was OP and still is. This will all be adjusted with a major pass at the overall economy. The value of these items is still high and a very good way to earn a lot of money in the game if you want to skill up crafting/salvaging and gather the resources. It's important to note that there are salvage perks you can enable that increase the chance to loot schematics by as much as 10% when you have a high level of salvage skill.
Updated - Increased reward values for boarded ships salvaged/repaired and sold to Arkus. I will be expanding your interactions with Arkus through the game story to allow players to earn a ship rather than paying for one.
Updated - Depleted planetary nodes now have an icon - drone with red "X".
Fixed - A rare case where incursions would stop spawning.
Fixed - Salvaging Helmets in languages other than English would not generate "strap" resources.
Fixed - Switching languages from the main menu in the same session would not correctly populate foreign language strings for crafting and salvaging.
Fixed - The ammo converter device was not working in languages other than English. Thanks for reporting this!
Fixed - When activating the taunt weapon skill and switching weapons, the range circle effect was not disappearing.

Localization:
Updated - Translations for French, Russian, Spanish and German.
Fixed - The stats of crafted items were extending over the numbers numbers in some cases.
Fixed - Adjusted fonts for lists in scanned data UI's (planets and ships)
Fixed - Adjusted font size of "Click to re-roll item's attributes[...]".
Fixed - The names of crafted items were partial untranslated.
Fixed - When crafting mods, e.g. trigger groups, "WEAPON TYPE" was not translated. and "PISTOL/SMG" was untranslated
Fixed - When crafting beam weapons, "BEAM TYPE" and "ELECTRON" was untranslated when first displayed.
Fixed - When crafting turrets, "TURRET MOUNT" and "TURRET TYPE" were not translated. When changing from "LIGHT" to "HEAVY" labels were untranslated.
Fixed - Log when mining was not translated
Fixed - When editing the portrait of a crew member, several UI elements were untranslated.
Fixed - "Objectives" in the objective tracker from the trade net were not translated ("pick up" and "deliver").
Fixed - When a beacon is placed in a boarded ship the button "Initialize beacon" was not translated.
Fixed - "Repairing Shields" was not translated.
Fixed - In the boarding objectives panel, the headline was not translated.
Fixed - "Repair Progress", "Repair", "Salvage" and "Exit Repairs" are now translated.
Fixed - Headline for "item name" in storage on bases was cut off.
Fixed - In the transfer screen for storage on stations/bases, "Quantity" and "Cancel" are now translated.
Fixed - Mouse overs of vendors were not translated.
Fixed - Vendor name label expanded for cases where text exceeds label limit.
Fixed - The right button when dismissing a crew member was not displaying the correct translated text.
Fixed - The cancel button when trading was displaying the incorrect translation string.
Fixed - Perk award popups were not displaying correct translated text.
Fixed - Reduced size of status effects below the portrait so foreign language strings are not cut off.
Fixed - On the salvage screen, "schematic" was not translated.
Fixed - When deleting items from the inventory, the "cancel" button was not translated.
Fixed - Mouse over of data cards was not translated. Going forward - data cards that swap will be correctly translated.
Fixed - "You find a basic XXX schematic" was not translated in the log and splash screen.
Fixed - Flash screen for "objectives completed" was only partly translated.
Fixed - Quality level of equipment in the description popups was not translated.
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StellarTactics: I'm posting a few fixes for bugs reported recently and a number of localization adjustments today.

I am making good progress on chapter 1 - it's taking a lot longer than I thought it would. I don't have an ETA right now until I get everything finished and have a chance to play through and test. As I get closer I'll post more info.

....
Looking forward to playing chapter 1 :)
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StellarTactics: I'm posting a few fixes for bugs reported recently and a number of localization adjustments today.
Thanks for the updates - the rear channel noise on area transition I mentioned previously seems to have gone.

There is a long-standing UI bug about item repair though. The repair dialog lacks an X in the top right corner to close it, so the only way to exit (if you don't fully repair an item) is to press Esc. Normally, pressing Esc a second time would then exit the inventory screen. However after exiting repair once, on future repair attempts the Esc key no longer closes the repair dialog but brings up the main menu instead (though this is hidden and does not appear until the inventory screen is closed via its X button).
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StellarTactics: I am making good progress on chapter 1 - it's taking a lot longer than I thought it would...
A pity - I was hoping to ask on progress about chapter 2! :)