Posted May 18, 2018
Quite honestly, the combat system takes good ideas from different genera's... and makes it absolutely boring as hell.
Loot based characters.... but combat is long, tedious, and boring. Diablo offers actual stores (other than just gambling) if you wanted to build a character a certain way as getting some of the right gear upfront makes it even more fun to build a character up (so you can go slaughter the enemy!)... and slaughtering the enemy over and over is actually FUN... not just grinding.
Turn-based combat... without any of the fun that normally goes with turn based combat. Turn based normally has STATS so you can make your characters act faster in combat, or deal more damage... wait... you need to find the right loot to do stuff like that but to find loot you need to be combat effective hmm... turn based won't restrict the types of attacks you can do either to only 5... and turn based gives all kind of fun you can do to the enemy and draw it out as long as you want (while keeping the enemy suppressed) or as short as you want. Final Fantasy is fun (I still play them sometimes), this... is not.
Team game... but none of your team mates have any personality.... and pretty much everyone is just a damage dealer because the game nerfs everyone's damage as it expects everyone to be a damage dealer. Having one fragile damage dealer, and three people on crowd control.... tends to have the people on crowd control be dealing as much damage as my damage dealer. LAME!
At this point, the only thing remotely interesting is the story.... I am wondering if it is really that good given how bad everything else is.
However, NOTHING can be as lame as the combat
Loot based characters.... but combat is long, tedious, and boring. Diablo offers actual stores (other than just gambling) if you wanted to build a character a certain way as getting some of the right gear upfront makes it even more fun to build a character up (so you can go slaughter the enemy!)... and slaughtering the enemy over and over is actually FUN... not just grinding.
Turn-based combat... without any of the fun that normally goes with turn based combat. Turn based normally has STATS so you can make your characters act faster in combat, or deal more damage... wait... you need to find the right loot to do stuff like that but to find loot you need to be combat effective hmm... turn based won't restrict the types of attacks you can do either to only 5... and turn based gives all kind of fun you can do to the enemy and draw it out as long as you want (while keeping the enemy suppressed) or as short as you want. Final Fantasy is fun (I still play them sometimes), this... is not.
Team game... but none of your team mates have any personality.... and pretty much everyone is just a damage dealer because the game nerfs everyone's damage as it expects everyone to be a damage dealer. Having one fragile damage dealer, and three people on crowd control.... tends to have the people on crowd control be dealing as much damage as my damage dealer. LAME!
At this point, the only thing remotely interesting is the story.... I am wondering if it is really that good given how bad everything else is.
However, NOTHING can be as lame as the combat
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