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Greetings, i am on my 1 playthrough/Normal.

My Party is level 26 and constists of
A Engi Bolty+Rigger
A Soldier Tactican+Specialist
A Hacker Opti+Root(Root for explo. only)
A Prototype Annihilation+Mutation

Expect for 2 rare Shields the gear is epic.

I have the following problem...i beat most enemy groups without loosing health on hard or below,
bosses or Specialgroups like infernosquad might have done some lasting damage (100-200) but it's
healed at the next "normal" battle.

Doing Missions on normal or below would be just boring but...there's one thing i fear.
How do i handle CorpSec-Commando-Teams(Those guys in Powerarmor with heavy weapons, not the version with 2 pistols), if ExMachine is ready at the start and the prototype has some malfunctions stacked i can win around 50% lasting damage otherwise they wipe the floor with me on hard .

As far as i observed they negate doge with their scans for a long time 5+rounds, their susspression Aoe
deals around 200 damage and daze, singletarget-attacks do up to 750 damge and grenades do around 400
to 3 targets...and they have a number of nice buffs.

Imo it's quite frustrating, if iam on a mission challanging+ it's a fail+reload at styx if the Commando-Event happens.
On normal or below they don't appear as far as i can say but...the standard enemys are really boring at this point.

Anyone some goods tipps, or some advice if i missed something?
Post edited June 01, 2017 by DF1871
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http://i.imgur.com/AQhP74j.jpg

From a mission rated as cakewalk. Short of stun-locking the single commander-spawn till I killed him, there is just no way I can take that shit out (which I can not do with my current party). If he only spawned two support-mobs at most, it would be handlable, but getting 4 mobs that spam nothing but supression? They get what feels like five turns for every single turn you get. This isn't just challenging, this is impossible.
Post edited July 12, 2017 by MadnerKami
My Party
Force Psyker (Sentinel + Guardian)
Soldier (Specialist + Demolition)
Smuggler (Dirty Move + Gunslinger)
Hacker (Rootkit + Malware)

Better kill him before situation gets ugly, otherwise his 2nd turn will summon reinforcement.
Most of the time Force Psyker immobilise his move with imprison,
if failed I still have hacker and smuggler could do the job.
With a decent weapon soldier will take care of the rest for you.