Posted June 01, 2017
Greetings, i am on my 1 playthrough/Normal.
My Party is level 26 and constists of
A Engi Bolty+Rigger
A Soldier Tactican+Specialist
A Hacker Opti+Root(Root for explo. only)
A Prototype Annihilation+Mutation
Expect for 2 rare Shields the gear is epic.
I have the following problem...i beat most enemy groups without loosing health on hard or below,
bosses or Specialgroups like infernosquad might have done some lasting damage (100-200) but it's
healed at the next "normal" battle.
Doing Missions on normal or below would be just boring but...there's one thing i fear.
How do i handle CorpSec-Commando-Teams(Those guys in Powerarmor with heavy weapons, not the version with 2 pistols), if ExMachine is ready at the start and the prototype has some malfunctions stacked i can win around 50% lasting damage otherwise they wipe the floor with me on hard .
As far as i observed they negate doge with their scans for a long time 5+rounds, their susspression Aoe
deals around 200 damage and daze, singletarget-attacks do up to 750 damge and grenades do around 400
to 3 targets...and they have a number of nice buffs.
Imo it's quite frustrating, if iam on a mission challanging+ it's a fail+reload at styx if the Commando-Event happens.
On normal or below they don't appear as far as i can say but...the standard enemys are really boring at this point.
Anyone some goods tipps, or some advice if i missed something?
My Party is level 26 and constists of
A Engi Bolty+Rigger
A Soldier Tactican+Specialist
A Hacker Opti+Root(Root for explo. only)
A Prototype Annihilation+Mutation
Expect for 2 rare Shields the gear is epic.
I have the following problem...i beat most enemy groups without loosing health on hard or below,
bosses or Specialgroups like infernosquad might have done some lasting damage (100-200) but it's
healed at the next "normal" battle.
Doing Missions on normal or below would be just boring but...there's one thing i fear.
How do i handle CorpSec-Commando-Teams(Those guys in Powerarmor with heavy weapons, not the version with 2 pistols), if ExMachine is ready at the start and the prototype has some malfunctions stacked i can win around 50% lasting damage otherwise they wipe the floor with me on hard .
As far as i observed they negate doge with their scans for a long time 5+rounds, their susspression Aoe
deals around 200 damage and daze, singletarget-attacks do up to 750 damge and grenades do around 400
to 3 targets...and they have a number of nice buffs.
Imo it's quite frustrating, if iam on a mission challanging+ it's a fail+reload at styx if the Commando-Event happens.
On normal or below they don't appear as far as i can say but...the standard enemys are really boring at this point.
Anyone some goods tipps, or some advice if i missed something?
Post edited June 01, 2017 by DF1871
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