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1. force psyker's glowing rune i never seen that item in the game. despite sitting a ton on lv 30 then on lv 60 now coming close to 100.. well you see the tendency maybe it made off from loot tables (ie 2 candles but no rune?)

2.tec favor broken - at trusted you have 3 options (nanite spray/nanite disruptor/nanohive) at 4th intead of having also an ANCH you have just 2 (nanite spray/nanite disruptor). tried dropping to 74 - 3 again, back to 75- 2 again :P

3. legendary boss drops - (named legendary items?) never seen a thing. despite having 20+ random drops none of em were from boss, ever.

4. suggestion - on semi permanent buffs allow a shift +click on buff to see tooltip of what exactly it gives.

5. mjolner team + purifying prism can lead to infinite loop on higher levels (80+) since sometimes it cannot break shields and procs indefinitely to no result. think should limit max number of procs to X (100?) or do something else.

6. gray solutions faction bonus missions are glitchy. ie when you have a notice of a bonus to get the package. and say you ONLY have 2 galaxy mart vending machines on map often you: pick 1st, empty, pick 2nd empty, go run around map a bit, go back to 1st - see the string again, package there. its even funnier with 5 machines on map. also sometimes when clicking on that blue string you get no respond at all, ie dialogue just closes. needs some love

7. Suggestion: black market: a) maybe expand its offer inventory. really, at higher levels you just see and go bleh. To see something decent will require you to do 100+ missions :P b) maybe add an option for 5-10? eon cubes to reroll black market items. Really i have around 500 + cubes and more are coming and i never miss an improvement item.

8. You go raid that chimera office for 100th time and see a secretary, a janitor, a salesman and a clerk all sitting by computers and composing tons of emails. "Damned Scuderes!" - you think.
Heh really it didnt get better. I mean its enough to have 1 letter. if you have tons of enemy ufp corps you just go delete those letters over and over after a few missions.

Pretty much thats it. All other things seem to work surprisingly glitchless. thanks for a great game.
Post edited June 07, 2017 by MK2017ZD
Thanks for the feedback!

1) Some class accessory items have a chance to spawn in combat when certain conditions are met. For the Force Psyker, try using every ounce of your mental energy and see what happens.

2) Fixed in next patch!

3) Their drop rates may need adjusting upwards.

4) Great suggestion - added to my list.

5) Fixed in next patch! And L0-K1 is getting nerfed ;D

6) Fixed in next patch!

7) That may be a good solution for Eon Cubs at high levels - people do seem to be hoarding quite a lot of them.

8) Definitely fixed in next patch - only one death threat mail will be sent from an assassin.
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JuggernautGames: Thanks for the feedback!


3) Their drop rates may need adjusting upwards.
Actually if you are absolutely sure that they DO drop indeed and there is no bug in it im ok with they being ultra-rare. Though since we dont have shared stash or something a person can play whole game 1-100 on hc grinding everything and never seeing one. thought its a bug :P
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JuggernautGames: Thanks for the feedback!

1) Some class accessory items have a chance to spawn in combat when certain conditions are met. For the Force Psyker, try using every ounce of your mental energy and see what happens.
well if you start building through mid-tree and then continue through left tree its impossible (mid tree generate base 5+5 energy if you are below 50, left tree iirc bring you up to 50 energy up to 3 times in combat) so with some game styles, through a NORMAL game course its nearly impossible. guess i just will have to respec to remove all the generating abilities and try to do it. but really he generates a lot of energy and have almost no means to expend it. i remember using force hammers like 10 times in a row (on choo choo + speed buff, not sure maybe some bug but all my actions was costing 5 TU's. or maybe i just reduced it with crits to it). so 10 times in a row, thats 300 energy right. i never got to 0 )))


TLDR:
so ok, i respecced force psyker to generate only 5 energy, removing inner peace/and another generating ability, as well as all generating items (shields on hit). on hc/ironmode went to challenging mission, after that on hard. removed pistol from smuggler so he wont kills stuff. skipped turns (its lv 30 im sitting at atm). so through 2 missions i was able to hit 0 energy numerous times in combat (i think there might be a problem that if he doesnt end the combat immediately with 0 energy, hes transferred further into next turn allready having 0 >>> 5). but ok about 5 times i was able to finish combat with force psykers final hit leaving him with 0 energy..
so it took me a lot more time then normal missions. heck i even once almost got a wipe since was practicing on self-destructing rum (was a nice hit, left with 200-500 hps on party).
No rune.
but whatever. accessory is really not too good yep :P i mean on void its easy to get essence. on force its near impossible and extremely tedious. since hes all about generating tons of energy and even if you pursue it insanely all you ll ever get is a crappy piece :P hehe i dunno. i think ill pass. i know quite a few ppl who finished the game on ng++ and never seen a rune, myself included.
maybe tie it to barriers/force used total/force generated total
reaching force 0 or finishing combat at 0 is really tedious but even then it doesnt nearly guarantee a rune
while void gets essence i think at least in 50% cases if not at 100 :)
i mean this sorta punishes good builds. force is meant to never run out of energy and always blast )
Post edited June 17, 2017 by MK2017ZD