Daishaclaire: I'm ambivalent about this game and am sadly poor enough that ten bucks matters to me. Some of the negative reviews seem colored by unreasonable expectations for a beta. What's the worst stable feature of the game for you (i.e. not "they keep rebalancing and I didn't know what beta meant!") What's the best? Are there any advertised features that are not currently implemented? Is play control any good? In particular, does it have a similar play-feel to Shovel Knight? Everyone else loved Shovel Knight but I am just so over the platformer feel unless I get a Yoshi, I tried it once and turned it off within 10 minutes. I'm much more interested in the open universe, scavenging, and crafting aspects of the game, but if actual moving around and personal combat feels like SK it could kill it for me.
Well it seems kind of weird to try to close off criticism just because it's a beta product, I mean they are charging money for it now and it's been available to buy for two years.
As far as the open universe stuff goes, things are blocked behind progression tiers that require either exploration or the performance of quests to pass. Currently tiers are mostly tied to planet environment and gear check nanoskins that let you survive on them, but that's going to be changing to some kind of backpack item in a future update. The basic mechanic will stay the same it seems. You have to do a lot of this kind stuff if you intend to really explore the rest of the universe, but in my own opinion once the initial excitement dies off the procedural planets and biomes all start to look and feel the same. Even with unique monsters added to each biome type it just starts to feel same-old, same-old. A lot of what you want to do is tied up in tedium.
As far as scavenging goes it's a paradise, you can rip decorations off of walls, statues out of ruins, or furniture out of people's houses. So long as it isn't protected by a shield you can pretty much steal it. Aside from aesthetics, furniture and decoration plays a role in the colonization aspect of the game, you can also just sell the stuff you grab on planets off for money as well. In terms of scavenging other things like weapons or tech, those are mostly kept in specialized chests so they're easily recognizable. You'll also be doing a lot of exploring in order to upgrade your ship and your building tool since you need special modules to improve them and they can be hidden just about anywhere. The big emphasis on all that is exploration, it's just that it doesn't take long to see it all.
I wanted to think a future update is going to be adding some more crafting tables and the like, there's cooking in the game which provides various temporary stat boosts, but the cooldown timer on food makes it pretty useless. Otherwise you're mostly making either gear for yourself out of metals mined out of the planets you visit, or you're making furniture/decorations to either decorate your ship/house with or to build a colony out of. The colony stuff is actually more like a landlord/renter situation, you build houses, furnish them, and then you place a device that attracts a tenant inside the building, the kind of tenant you get depends on the furnishings. Tenants can hand out random quests related to other tenants and the like and occasionally they "pay rent", but right now it's pretty limited and I don't know if it's going to be fleshed out further.
I never played Shovel Knight, but I will say that as far as platforming goes this is where Starbound is the weakest, controls float and the engine is jittery. It may differ from computer to computer, but the update before last was actually more stable for me. It doesn't help that the platforming was designed around controller style games like Super Metroid, but the game is played from a keyboard and mouse. Combat itself tends to come down to using a shield and a one handed weapon or firearm despite the fact that the most recent patch attempted to make two handers more relevant. Combat tends to be pretty dull because it's mostly a slugfest with whatever you're fighting, if it's a monster you just dodge the collision damage and beat on it or shoot it, if it's a sentient race then you're almost always trying to block it's attacks with your shield and if it has a shield you're trying to break its guard so you can finish it off. You can also expect to spam a lot of healing items during boss battles.
There are techs that make it easier to move around, but they were recently nerfed pretty badly, the next update is going to change them to be upgradeable, but heck if I know how that's going to work.
If you want a "yoshi" they have new hovercars, really expensive hovercars with janky controls. I didn't like it, but your millage might vary. SB also has teleportation options for faster travel between planets. My recommendation is to wait until the game is done before deciding to pull the trigger.