Do not start with X-wing, just don't, it has a notoriously unfair difficulty curve, it took me years to complete the main campaign.
Start with Tie Fighter (CD-rom DOS version, the special edition does look prettier but it's a straight port and has some balance issues), first by doing the Combat Chamber missions (they are essentially the tutorial) and then the training simulator, only then start the campaigns ("battles"), possibly set on "easy" (by selecting it in the option menu accesed by using the ESC key).
X-wing vs Tie Fighter has a bit more nuance in the gameplay but it can be very difficult as many missions (not all) are designed to be played in coop by human players, they are playable in single player but they tend to be more difficult than the average Tie Fighter mission.
metalmunki: All the critical posts vs. my suggestion seem to be ignorant of the fact that Balance of Power is included with GoG's verison of XvsTIE. THAT's the story/campaign I'm referring to (pretty sure I did name it), not the base game which is just the dull multiplayer designed missions.
Strewth! Balance of Power is the best storyline/campaign from the series for my money. Only TIE Fighter comes close.
For anyone with a hazy memory Balance of Power is the full-blown two-sided campaign that was an expansion to the original XvsTIE, and was made precisely because of the criticism of the base game not having any single-player friendly content.
It's still mainly designed with coop in mind, especially the rebel portion of the campaign.
metalmunki: I would suggest jumping in with X-wing vs TIE fighter, playing the tutorials then playing either(both!) of the Balance of Power single player campaigns.
Purists might say start with X-wing or TIE Fighter, but XvsTIE is the pinnacle of the series.
Alliance is ok, but it doesn't play quite as well. It's certainly flashier, though.
XwingvsTIE worked with a HOTAS out of the box when released, so I see no reason that it wouldn't now.
I just had the GOG version running without issue on Windows 7 64bit if that helps, at all.
Xvt works only with HOTAS systems that share the same USB port for all components (and even then you are limited to 3 axes and 20 something buttons), for the others (usually the more costly ones like the Saitek X-55, the thrustmaster Warthog or CH products) you will need to use the HOTAS mapping software and to a custom profile to make it work otherwise, with "mix and match" HOTAS systems like the ever popular Thrustmaster T-16000 and CH Pro Throttle combo you'll need some external utility like Joy2key to get all components to work with the game.
Of course the Thrustmaster HOTAS X works without issues as throttle and stick share the same USB port, and it should be the same for the Saitek X52.
Though it really is a game that seems to be made to be played with one, particularly the speed vs turning speed mechanic becomes incredibly immersive using a HOTAS.