Posted August 26, 2016
Has anyone found a way to do anything about the joystick deadzone in X-Wing Alliance? I'm flying with a CH Fighterstick and Pro rudder pedals. In other, older games like FreeSpace and Mechwarrior 4 I get a response the minute I move my joystick. I have to move my stick a fair amount before anything is registered. if we're talking raw data (the CH uses 8-bit sensors, which is 256 positions and more than enough for the entire axis) and the axis is centered at 128 and ranging from 0 to 255, pitching forward or back or turning right or left would not register anything until around 110. That's a lot. The same goes for my pedals, though that's really not much of an issue as the roll axis is not that important. I see posts talking about a similar issue but the sticks in question always seem to be the El Cheapo types with big deadzones built-in.
Post edited August 26, 2016 by Blaze53