Posted January 29, 2015
System info first:
Intel Core 2 Duo E8500 @3.16GHz
4GB DDR2 RAM
XFX NVIDIA GTX260 Black Edition 896MB
Windows Vista Ultimate x64
Logitech G510s Keyboard
Microsoft Sidewinder OEM Mouse
Xbox 360 Controller (wired)
This game seems to have major problems with the input controls which makes it unplayable. Certainly unplayable in the way it is meant to be played anyway.
Firstly, it is worth mentioning that I have an Xbox 360 wired controller, but I also use vJoy, a virtual controller driver, that I use with my 360 controller via Univeral Joystick Remapper, as it helps with older DirectInput games. vJoy is the preferred controller device in my Windows Control Panel, the 360 controller is secondary.
So, on starting up the game (360 controller disconnected), I get into the first level and find that the Naboo starfighter is just floating stationary. That isn't right. Then the button for roll left (default E) actually causes the craft to move forwards. Again, this isn't right. The boost button (default W) can be pressed when stationary where it just causes the craft to shake but no move forwards. This confirm that the craft should be moving forwards at least slowly when no button is pressed as then the boost would have some effect.
Quit to desktop and check the GOG forums. I find a registry entry that needs to be set to 1 to enable controllers, so I set that and connect up my controller to play via vJoy. Still no difference. Keyboard buttons are still incorrect and the controller works but has the wrong button setup.
Quit to desktop, disable the vJoy device and use the game launcher to set up the 360 controller for use. Same issue, controller works but buttons are the incorrect ones, though now I get the little bit of drift from my 360 controller's thumbsticks that vJoy was taking care of by setting a deadzone.
Quit to desktop, remove controller. Try running the game in various compatibility modes and return to the keyboard input. Note that no joystick is now detected, as there is no 360 controller and no vJoy. Still no luck, but running it in Win98 compatibility results in a starfighter.exe process that will not terminate at all (so will need a reboot to resolve).
Also tried running on just the primary core of my CPU, still no difference.
I also noticed that the GOG installation has problems too. The game launcher doesn't get an icon set up even though the round GOG icon file is present. Hmm.
I'm going to try a re-install now, and if that doesn't fix it I'll have to contact GOG support. I know I'm not the only one with these issues though as a couple others have mentioned it here in the GOG forums. Does anyone have any idea on what is happening and any possible fixes?
Intel Core 2 Duo E8500 @3.16GHz
4GB DDR2 RAM
XFX NVIDIA GTX260 Black Edition 896MB
Windows Vista Ultimate x64
Logitech G510s Keyboard
Microsoft Sidewinder OEM Mouse
Xbox 360 Controller (wired)
This game seems to have major problems with the input controls which makes it unplayable. Certainly unplayable in the way it is meant to be played anyway.
Firstly, it is worth mentioning that I have an Xbox 360 wired controller, but I also use vJoy, a virtual controller driver, that I use with my 360 controller via Univeral Joystick Remapper, as it helps with older DirectInput games. vJoy is the preferred controller device in my Windows Control Panel, the 360 controller is secondary.
So, on starting up the game (360 controller disconnected), I get into the first level and find that the Naboo starfighter is just floating stationary. That isn't right. Then the button for roll left (default E) actually causes the craft to move forwards. Again, this isn't right. The boost button (default W) can be pressed when stationary where it just causes the craft to shake but no move forwards. This confirm that the craft should be moving forwards at least slowly when no button is pressed as then the boost would have some effect.
Quit to desktop and check the GOG forums. I find a registry entry that needs to be set to 1 to enable controllers, so I set that and connect up my controller to play via vJoy. Still no difference. Keyboard buttons are still incorrect and the controller works but has the wrong button setup.
Quit to desktop, disable the vJoy device and use the game launcher to set up the 360 controller for use. Same issue, controller works but buttons are the incorrect ones, though now I get the little bit of drift from my 360 controller's thumbsticks that vJoy was taking care of by setting a deadzone.
Quit to desktop, remove controller. Try running the game in various compatibility modes and return to the keyboard input. Note that no joystick is now detected, as there is no 360 controller and no vJoy. Still no luck, but running it in Win98 compatibility results in a starfighter.exe process that will not terminate at all (so will need a reboot to resolve).
Also tried running on just the primary core of my CPU, still no difference.
I also noticed that the GOG installation has problems too. The game launcher doesn't get an icon set up even though the round GOG icon file is present. Hmm.
I'm going to try a re-install now, and if that doesn't fix it I'll have to contact GOG support. I know I'm not the only one with these issues though as a couple others have mentioned it here in the GOG forums. Does anyone have any idea on what is happening and any possible fixes?
Post edited January 29, 2015 by korell
This question / problem has been solved by Tom_Bol