Vilquar: Also I've tried getting options menu to work modded and unmodded and it just crashes instantly every time no matter what, tried every solution i could find on google and nothing but its not that big of a deal I guess.
Glad it worked out. Yep, sometimes it's just a little thing that screws everything up. ^^
As for the crashes, if you have the resolution in the .lua set to anything the game doesn't support by default (like ANY widescreen resolution), it crashes when trying to access the menu screen.
If your .lua doesn't list very much, here's mine:
--------------------------------------------
UserInterface =
{
SkipTutorial = 1,
InvertZoomKey = 0,
InvertMouselook = 0,
BorderScrollSpeed = 695,
BorderScroll = 1,
RMBScroll = 0,
AutoNorth = 0,
ExtendedTooltips = 1,
GameMode = 2,
}
Graphic =
{
AvoidExcessiveFrameBuffering = 1,
VSync = 0,
FlatShades = 1,
EffectLightmap = 1,
EnvironmentMapping = 1,
AdornMode = 3,
ObjectFadeDistance = 100,
ShadowType = 3,
TextureQuality = 4,
Filtering = 4,
ScreenResolution = 4,
WindowWidth = 2560,
WindowHeight = 1440,
ShowHitInfo = 1,
}
Sound =
{
SpeakerType = 0,
Channels = 2,
VolumeSpeech = 12,
Speech = 2,
VolumeSFX = 8,
SFX = 2,
VolumeMusic = 10,
Music = 2,
}
--------------------------------------------
Note these 3 lines, these are custom for widescreen support:
ScreenResolution = 4,
WindowWidth = 2560,
WindowHeight = 1440,
If you replace the Width and Height to the resolution of your monitor, it should give you widescreen support. You may need to add
-windowmode
...at the end of the Target location in the shortcut (I have not managed to run SpellForce in a widescreen resolution in fullscreen mode).
If you remove those lines alltogether, or insert something that is natively supported, it should be possible to access the menu ingame again (I think "9", "1600" and "1200" respectively is the max - haven't fiddled with the .lua in a LONG time!)
Also, with these settings, I can open the Options just fine.