Posted December 11, 2017
Hi,
I've been playing SP3 for some bit now, only really annyoing thing is the overshooting camera after moving it with WASD and letting go of any buttons (or even via mouse, occasionally).
Feels like the inputs are being queued and executed after i let go of the buttons, so the camera floats on and on in every pressed direction. No new input is being processed, only after all the previous inputs have been. It's really annyoing and kinda makes the game unplayable, especcialy manageing the base and offensive troops and defending etc.
I guess my CPU is too slow? Anyone else noticing this? The Queue gets longer if i increase the "Button Presses per second" via my PS/2 Keyboard (still doing it on "normal" though, cam movement queue gets really long if i put it in "x8 mode" and i can sit back and watch the cam zoom across the map)
Running Core2QuadQ6600@3.1GHz, 8GB RAM, GeForce GTX 770. Tried putting everything to minimum, it gets slightly better but looks absolutely horrible, so im running a mix of low-mid-high.
I've been playing SP3 for some bit now, only really annyoing thing is the overshooting camera after moving it with WASD and letting go of any buttons (or even via mouse, occasionally).
Feels like the inputs are being queued and executed after i let go of the buttons, so the camera floats on and on in every pressed direction. No new input is being processed, only after all the previous inputs have been. It's really annyoing and kinda makes the game unplayable, especcialy manageing the base and offensive troops and defending etc.
I guess my CPU is too slow? Anyone else noticing this? The Queue gets longer if i increase the "Button Presses per second" via my PS/2 Keyboard (still doing it on "normal" though, cam movement queue gets really long if i put it in "x8 mode" and i can sit back and watch the cam zoom across the map)
Running Core2QuadQ6600@3.1GHz, 8GB RAM, GeForce GTX 770. Tried putting everything to minimum, it gets slightly better but looks absolutely horrible, so im running a mix of low-mid-high.
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