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The ranger basis suggest that we join the pirate coalition in order to beat them. is this part of the game? Is there a better way to stop the pirates? I am afraid of killing my factions throughout the cosmos if I try to beef up pirate faction.
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You can advance through killing dominators and switch back and forth at pirate station at will.
I've played the previous space rangers 2 quite a bit (but never finished). Overall the "War apart" version adds more content, which is good and I do like some of the new additions (Hull damage modifiers for example) as well as the additional equipment.

Those pirates though...

I think this is the controversal change that people have talked about. They are incredibly difficult to take on; the dominators in comparison are a walk in the park (at least in my experience) and it is mostly due to the new weapons that the game has introduced; well just one really and that is the horrendous Lirecron missile launcher that the Pirates covet.

The missiles do very little damage, but 5 are launched simultaneously (vs 3 for standard launchers) and they do EM damage. However EM damage aside, these things are devastating damage wise because there are so many of them. A good number of pirates use them and I have seen a number of pirate ships use 5 of them at once. 5 lirecrons launch 25 missiles guarantees a minimum of 25 damage whatever your resistance is (since damage can't be less than 1). Now imagine 5+ pirates launching these missiles at you 125 damage guaranteed; sure you can outrun them, but they have 60 salvoes of these missiles, so you are going to be kiting them for years if you want to try to deplete them.

This does not even account for the EM disruption damage which reduces the effectiveness of all your gear (temporarily), so your shields become degraded, weapon range is reduced, your engines slow and more missiles hit compounding the effect. Death by a million paper cuts and there is nothing you can do about it.

I've found that use AOE weapons has helped me take on the pirates a little better, so I recommend weapons like the multiresonator (I use 5 of them). Get the best droid you can get; I have an upgraded droid that heals 102HP/turn +10Hp/turn via the artifact junior droid (also reduces the wear of your main droid). Nanotoids are very important as well to keep you fighting longer in battle. I've also found that apparently using a Tecronic fuel tank gives the nanotoids a bonus as the artifact turns green.

Get the fastest engine as well, because you will need to run quickly at times (afterburner is essential); the nanotoids are helpful here, as you can afterburn longer and know that these will repair systems given time.

You are going to have to kite a lot with pirates, there is no good counter for those missiles except to reduce the number of them being shot at you! (forget the rocketang, with a minimum of 1 damage guaranteed, they are mostly useless unless your hull and shield don't block enough damage to lower it to it's minimum), this makes battle against pirates to liberate systems fairly long and tedious (and then they cower off when you start to get the upper hand....the thought of pirate heads mounted on my ship and dash has crossed my mind at times of great frustration).

Edit:
I should also note that the pirate weapon Esodapher is also pretty devastating as it lowers your armour (nanocorrosion) which can take quite a while to recover (I think you recover 1 point per turn); these weapons are very effective at increasing the damage done by those Lirecron missiles. I have to admit the AI has a pretty good handle on how to equip their pirates.

If you are defending a system from pirates, or if you are at a pirate system with a friendly station, don't forget to land on a system planet (if you are defending from invasion), or the station to not only repair your ship, but to remove the EM disruption and Nanocorrosion status effects. It may seem a bit cheap to keep landing on a planet to ensure survival, but once you have heavy EM damage and nanocorrosion, you really are just an easy target and you have no retailiation capability (as EM damage reduces weapon ranges until you can't hit anything unless it is literary next to you).
Post edited January 25, 2015 by Jamie.monro
There are 2 ways for dealing with rockets:
1.You can target and destroy rockets.
If you use AOE weapon it would destroy ALL rockets in the area.
(Vertix can have around 500+ range with upgrade+micromodule)
2. You can orbit around the sun, burn damage would be lesser than one from rocket swarm.
Refueling as a bonus.
Post edited January 25, 2015 by Gremlion
avatar
Jamie.monro: I've played the previous space rangers 2 quite a bit (but never finished). Overall the "War apart" version adds more content, which is good and I do like some of the new additions (Hull damage modifiers for example) as well as the additional equipment.

Those pirates though...

I think this is the controversal change that people have talked about. They are incredibly difficult to take on; the dominators in comparison are a walk in the park (at least in my experience) and it is mostly due to the new weapons that the game has introduced; well just one really and that is the horrendous Lirecron missile launcher that the Pirates covet.

The missiles do very little damage, but 5 are launched simultaneously (vs 3 for standard launchers) and they do EM damage. However EM damage aside, these things are devastating damage wise because there are so many of them. A good number of pirates use them and I have seen a number of pirate ships use 5 of them at once. 5 lirecrons launch 25 missiles guarantees a minimum of 25 damage whatever your resistance is (since damage can't be less than 1). Now imagine 5+ pirates launching these missiles at you 125 damage guaranteed; sure you can outrun them, but they have 60 salvoes of these missiles, so you are going to be kiting them for years if you want to try to deplete them.

This does not even account for the EM disruption damage which reduces the effectiveness of all your gear (temporarily), so your shields become degraded, weapon range is reduced, your engines slow and more missiles hit compounding the effect. Death by a million paper cuts and there is nothing you can do about it.

I've found that use AOE weapons has helped me take on the pirates a little better, so I recommend weapons like the multiresonator (I use 5 of them). Get the best droid you can get; I have an upgraded droid that heals 102HP/turn +10Hp/turn via the artifact junior droid (also reduces the wear of your main droid). Nanotoids are very important as well to keep you fighting longer in battle. I've also found that apparently using a Tecronic fuel tank gives the nanotoids a bonus as the artifact turns green.

Get the fastest engine as well, because you will need to run quickly at times (afterburner is essential); the nanotoids are helpful here, as you can afterburn longer and know that these will repair systems given time.

You are going to have to kite a lot with pirates, there is no good counter for those missiles except to reduce the number of them being shot at you! (forget the rocketang, with a minimum of 1 damage guaranteed, they are mostly useless unless your hull and shield don't block enough damage to lower it to it's minimum), this makes battle against pirates to liberate systems fairly long and tedious (and then they cower off when you start to get the upper hand....the thought of pirate heads mounted on my ship and dash has crossed my mind at times of great frustration).

Edit:
I should also note that the pirate weapon Esodapher is also pretty devastating as it lowers your armour (nanocorrosion) which can take quite a while to recover (I think you recover 1 point per turn); these weapons are very effective at increasing the damage done by those Lirecron missiles. I have to admit the AI has a pretty good handle on how to equip their pirates.

If you are defending a system from pirates, or if you are at a pirate system with a friendly station, don't forget to land on a system planet (if you are defending from invasion), or the station to not only repair your ship, but to remove the EM disruption and Nanocorrosion status effects. It may seem a bit cheap to keep landing on a planet to ensure survival, but once you have heavy EM damage and nanocorrosion, you really are just an easy target and you have no retailiation capability (as EM damage reduces weapon ranges until you can't hit anything unless it is literary next to you).
Thanks, this actually answers the question I was curious about in another thread. Appreciate the details. I was interested in buying it, but then read how craptastic they made it. I rather not waste good cash on a piss poor attempt to cash in on an old property. =D
Well if it wasn't for the (I should really say 'my') problems with the pirates, I would say this is better then Space Rangers 2 with the expansion. There are additional text quests (Some I admit aren't very good or pretty poorly translated), but there are some good ones in there as well.

Gremlion's advice is actually pretty reasonable. I don't know about targetting individual rockets, as I'm not sure whether AOE weapons work with targeted missiles (perhaps it does, though I haven't noticed it before, in which case Gremlion's suggestions are better then I thought).

It never occurred to me to use the sun to try and destroy rockets, quite a good idea that might work with those pesky missiles. I could see as well that having very long range weapons would be extremely beneficial as well.

I think though I would love to see the lirecron being removed from the game completely as they are useless for single ships like yourself, but beneficial for swarms like the pirates. I guess you could hire the maximum number of rangers based on your leadership and equip them with these missiles, but I still think they are mostly useless when you are using them, as it is more important to take out the ships quickly that are firing these missiles at you then to fight them with the same ones.

They haven't actually made it crap, it's just a bit unbalanced. I enjoyed the challenge more with Space Rangers 2 HD vs Space Rangers 2 (and I had the Highres mod anyway), pirates aside, it certainly is more challenging in other areas; but it can be quite rewarding as well.
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Jamie.monro: Gremlion's advice is actually pretty reasonable. I don't know about targetting individual rockets, as I'm not sure whether AOE weapons work with targeted missiles (perhaps it does, though I haven't noticed it before, in which case Gremlion's suggestions are better then I thought).
AOE weapon ignores rockets as well as other items until you specifically target them.
This is quite obvious when you take on big dominators with rocket weapon.
Had fun with domi launching rockets then destroying them in an attempt to destroy mine.
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Jamie.monro: I think though I would love to see the lirecron being removed from the game completely as they are useless for single ships like yourself, but beneficial for swarms like the pirates. I guess you could hire the maximum number of rangers based on your leadership and equip them with these missiles, but I still think they are mostly useless when you are using them, as it is more important to take out the ships quickly that are firing these missiles at you then to fight them with the same ones.
Well, game definitely lets you have own goons for dirty cheap price. My current contracts are 1k/month, and I have 2M credits.
Having 4 mercs (up to 20 more guns) exp-wise 5 times cheaper than upgrade from Attack5 to attack 6

I suppose problem with pirates lies in the fact that dominators usually have 2-3 weapon slots, with only biggest ones having 4-5, so when you attack domi system you face 25-30 weapons. Pirates use standard pirate hulls, which often have 4-5 slots, so you face 40-50 weapons.
Post edited February 03, 2015 by Gremlion
Spoilers:
To defeat pirates you need to join them and get enough points for last rank, it would unlock secret sector.
During quest for last rank you will face 4 options:
1. Die
2. Destroy coalition
3. Destroy pirates
4. Pirates would be weakened

You can join pirates, clear sector, wait for pirate base to appear, switch to ranger and claim system for coalition, so you can't permanently ruin your game.