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Picking this back up after almost ten years, and I love the game. However, when I installed it this time around from GOG, the text in convos as well as in menus is blurry and unreadable. My laptop is only a year or two old, and has decent graphics. Any idea what to do?
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That's just the way it is, you can't do anything with it.

It looks much better on a CRT.
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Shaddus: Picking this back up after almost ten years, and I love the game. However, when I installed it this time around from GOG, the text in convos as well as in menus is blurry and unreadable. My laptop is only a year or two old, and has decent graphics. Any idea what to do?
The game handles scaling in a really weird way. I set it to 1024x768, but on my 1280x800 laptop screen it somehow scales the vertical resolution of 768 to 800 while still keeping the aspect ratio (which would make the horizontal resolution 1066.6666666 pixels which does not make sense). This of course does horrible things to the text. The only solution I have found is to set my desktop area to 1024x768 BEFORE starting the game.
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Lafazar: The game handles scaling in a really weird way. I set it to 1024x768, but on my 1280x800 laptop screen it somehow scales the vertical resolution of 768 to 800 while still keeping the aspect ratio (which would make the horizontal resolution 1066.6666666 pixels which does not make sense). This of course does horrible things to the text. The only solution I have found is to set my desktop area to 1024x768 BEFORE starting the game.
You can change that if you like. If you find 'C:\Users\<yourname>\AppData\Roaming\GOG\SoulBringer' (on windows 7; location will be different on xp) there'll be a file called LauncherConfig.ini in there. Create another file called 'Config.ini', and add the two lines to it '[video]' and 'ScaleMode=2'. That'll get you an unscaled box in the center of the screen. (Just don't complain if it breaks anything... It's not supported, or tested at all.)
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Lafazar: The game handles scaling in a really weird way. I set it to 1024x768, but on my 1280x800 laptop screen it somehow scales the vertical resolution of 768 to 800 while still keeping the aspect ratio (which would make the horizontal resolution 1066.6666666 pixels which does not make sense). This of course does horrible things to the text. The only solution I have found is to set my desktop area to 1024x768 BEFORE starting the game.
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timeslip: You can change that if you like. If you find 'C:\Users\<yourname>\AppData\Roaming\GOG\SoulBringer' (on windows 7; location will be different on xp) there'll be a file called LauncherConfig.ini in there. Create another file called 'Config.ini', and add the two lines to it '[video]' and 'ScaleMode=2'. That'll get you an unscaled box in the center of the screen. (Just don't complain if it breaks anything... It's not supported, or tested at all.)
Good to know, thank you. So if I understand correctly (from reading the other thread) you created the modification that makes this game work on modern systems?

I had a feeling this was not how the game originally handled scaling, because it correctly scales on a widescreen monitor while preserving aspect ratio, which I would not expect from a game released in 2000.
If it's the same problem I just had today in Imperium Galactica 2 I managed to solve it by turning off anti-aliasing in the driver settings.
I managed to somewhat fix the issue by changing my desktop resolution before starting the game. It made the text in menus readable, though still not perfect. It works though, thanks :)
Everything everyone said didn't work. Please people look better you still have that problem. The only thing remaining for me is to create a Windows XP partition and try on that. But I don't think that will resolve the problem with the scaling of the images and text.
Guys you can set the aspect ratio in your gpu settings to either fill the screen while keeping the aspect ratio, filling the screen without keeping the aspect ratio, or not filling the screen and keep the aspect ratio so that it runs in a smaller box int he middle of your monitor and those of you with desktops your monitor may have a similar feature that you can set. As try to use a 4:3 resolution with this game.
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Topken: Guys you can set the aspect ratio in your gpu settings to either fill the screen while keeping the aspect ratio, filling the screen without keeping the aspect ratio, or not filling the screen and keep the aspect ratio so that it runs in a smaller box int he middle of your monitor and those of you with desktops your monitor may have a similar feature that you can set. As try to use a 4:3 resolution with this game.
This don't work. The only way to resolve this issue is to rewrite the game engine or simply use an old graphic card with an old legacy driver set. Like for the Deus Ex dithering problem and the stars and dithering problem of Thief.
Someone on the Darkstone forum has given a solution for a similar issue. It partly works with Soulbringer, even though the game retains this odd "stylish" blur around letters; it should become more legible anyway.

Download the ATi Tray Tools, launch it, right-clic on the taskbar icon, go to 3D => Additional Options => clic on Alternate Pixel Centers.
When you quit the game, unclic this option, otherwise other applications will get messy texts/textures (including Aero under Vista, which you should disable beforehand [Basic theme]).
There should be something similar for nVidia GPUs, maybe in RivaTuner?

Hope this helps!
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Darucas: Someone on the Darkstone forum has given a solution for a similar issue. It partly works with Soulbringer, even though the game retains this odd "stylish" blur around letters; it should become more legible anyway.

Download the ATi Tray Tools, launch it, right-clic on the taskbar icon, go to 3D => Additional Options => clic on Alternate Pixel Centers.
When you quit the game, unclic this option, otherwise other applications will get messy texts/textures (including Aero under Vista, which you should disable beforehand [Basic theme]).
There should be something similar for nVidia GPUs, maybe in RivaTuner?

Hope this helps!
Thank you for the reply and interest in the matter.

Sadly it doesn't work for me. I tried every texel alignment in the Soulbringer external config tool but nothing changed. My Nvidia control panel doesn't have an "alternate pixel center" option neither Nvidia Inspector have it. Thank you anyway. Maybe someday someone will fix it. If only Nvidia would not cancel DirectX old version retrocompatibility from their drivers there wouldn't be problems today like the stars and sky abscence from Thief, the color banding problem of Deus Ex and so on. : \
Post edited April 21, 2012 by bluewave256
My two cents:

If you want to see what the text ~should~ look like, at any resolution, set the configtool to render as "Software" and select any resolution... UNFORTUNATELY "Software" render is at 8bit color, and the colors are meager at best... But dagnabit! the text looks great!!!
I'm tempted to add a review on the game page and simply say that "the game is unplayable" due to the font issue.
I have tried quite a few different resolution setups, in-game and on the desktop in Windows 7, but there is perhaps a hundred different combinations in total, and that would take too much time to go trough.
The game do have voice-over, but the item descriptions and any other text not supplemented with a voice, is left for yours and mine imagination to make sense of.
A pity, 'cause I thought this game felt really good.
Actually playing the game on Software Render is quite a good solution. It is a Good old game now, isn't it?