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Hi there,

No idea why I started playing this game considering the incredible AAA games that are out at the moment, but I did, and I am thoroughly enjoying it.

Just a question for those who may have finished it already:

How should I distribute my skill points?

They are roughly all equal at the moment (about 30 in each category), but I have 30 skill points to spend and I'm not sure which category/ies to boost.

I am leaning toward speed, as I've missed the bloody Book of Stones so I can't get access to the magma spell. I just would like to know if speed is a good idea or if any of the others would be better in the long run.

Thanks!
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avatar
wolfza: Hi there,

No idea why I started playing this game considering the incredible AAA games that are out at the moment, but I did, and I am thoroughly enjoying it.

Just a question for those who may have finished it already:

How should I distribute my skill points?

They are roughly all equal at the moment (about 30 in each category), but I have 30 skill points to spend and I'm not sure which category/ies to boost.

I am leaning toward speed, as I've missed the bloody Book of Stones so I can't get access to the magma spell. I just would like to know if speed is a good idea or if any of the others would be better in the long run.

Thanks!
Long story short, Soulbringer is one of those games, in which having a little bit of everything is the best option. Feel free to boost whatever you need the most at the moment, but make sure to ultimately power up everything equally. Also, missing Magma spell is a (very) bad idea. There'll be an unskippable boss that'll give you a (really) hard time without it.

P.S. I know it's an old post, just answering in case anyone else will have the same question.
It has been a few years, but I will simply add what I remember. Usually I invested in Combo just enough to unlock more moves for the weapons when I felt like I could afford it. Also, there was a point in the game - when going to the island I believe - when I started dying quite a bit. Investing in Health solved that issue. Magic seems to be another case of how much you need for requirements. And Speed; well, I don't remember how much I invested in it, but a guide I did take a short look at recognizes Speed being good but warns from putting everything into it.
Post edited December 30, 2018 by BurningSheep
avatar
wolfza: Hi there,

No idea why I started playing this game considering the incredible AAA games that are out at the moment, but I did, and I am thoroughly enjoying it.

Just a question for those who may have finished it already:

How should I distribute my skill points?

They are roughly all equal at the moment (about 30 in each category), but I have 30 skill points to spend and I'm not sure which category/ies to boost.

I am leaning toward speed, as I've missed the bloody Book of Stones so I can't get access to the magma spell. I just would like to know if speed is a good idea or if any of the others would be better in the long run.

Thanks!
avatar
Letande: Long story short, Soulbringer is one of those games, in which having a little bit of everything is the best option. Feel free to boost whatever you need the most at the moment, but make sure to ultimately power up everything equally. Also, missing Magma spell is a (very) bad idea. There'll be an unskippable boss that'll give you a (really) hard time without it.

P.S. I know it's an old post, just answering in case anyone else will have the same question.
I've intuitively spread skill points across relatively equally and I'm past the halfway mark and it's challenging but not impossible. There are some areas where enemies will outright one-shot you but that means you aren't supposed to be there yet. The only thing I sorta needed help with is the maps so I occasionally took a look at maps of places on the web. A lot of the terrain looks samey so it's easy to aimlessly wander around.
Chiming in with my experience.

Strength - as much as you need to feel comfortable with your carry weight. Also slightly increases melee damage. The carry weight per point keeps increasing as you put more points in. 1000 carry weight at least is decent, but more never hurts (having to stop what you're doing and go sell stuff to town can get pretty annoying). Inventory slots are pretty much unlimited due to the bags you can carry, the actual weight is the only limiting factor. The gear you carry + various items like healing, consumables and several weapons can weigh several hundred alone.

Speed - very slightly speeds up the combat animations and you also get more armor. Armor per point increases by 5 after every 10 points. Starts at 5 per point and caps out at 25 armor per point once Speed reaches the value of 60. Faster animations are very good and extra Armor is always good. Any points spent here are not wasted.

Combat - the only point of this stat is to unlock more moves with weapons. Whenever you find a weapon that doesn't have all moves unlocked, put points in here until it has. Ignore it otherwise. A few weapons require 80+ Combat to unlock all moves, but 60 is a very good stopping point. Using 20+ more points to unlock 1 or 2 moves for 1 or 2 very specific weapons isn't really worth it. I tried going to 84 (before loading the game) and there was still one weapon that had a move locked, which would probably have required 90 Combat to unlock.... Level it progressively as you find better weapons. Important to note that in the vast majority of cases, the weapon attacks further down the list are usually more powerful than the base attack, so keeping up with the curve is somewhat important. Unlocking any kind of stabbing attacks (Stab on Sabres or Head Stab on Spear) is especially important as they are pretty much the only type of move that can punch through heavily armored enemies. Any slashing attacks usually deal minimal damage after the early game.

Health - you can't go wrong with this one. Increasing returns per point, I put at least 1-2 points here every level up. Pumping this stat early on is pretty important. You start with 100 HP. A single level fully invested in vitality will get you to 181HP, which is an 81% increase. Also, the effect of the best healing item (full health potion) directly scales off of your max HP, as does the best healing spell (Cauterize). In the late game, one point can give you 50+ HP per point. Caps out at +70HP per point once Health reaches 69 points.

Magic - same function as Combat but for unlocking spells and increases max mana. I just I realized that the "level" which is listed in the spell descriptions is actually the amount of Magic you need to have to unlock it. I'm level 16 and still have magic at 9 points. Was wondering why no new spells were unlocking... But honestly, the magic seems kinda underwhelming so far. The other attributes are much more important in the early game. I'll probably put points here later on, but only just enough to unlock some specific spells. 45 points will probably be my end goal. If you want to have access to and be able to cast every spell in the game, you're going to need to raise Magic to a whopping 95 points!!! The mana per point increases by 1 every point and there doesn't seem to be a scaling cap like for health.

Lastly, even though the level cap is 41, you will never reach it. Expect to end the game around level 37 or 38. That gives you 216-222 skill points to distribute. There are also a couple items that boost stats, namely Speed and Strength, up to +5 and up to +15 respectively.
Post edited July 03, 2023 by idbeholdME