Posted October 03, 2013
I seem to be doing a lot of negative posts against indie releases on GOG, which makes me uncomfortable, but Niels Bauer was another of those holdouts that insisted that late nineties/early aughts era game mechanics and graphics should still be charged a very high price.
If you want you can pay $30 on his website, and just another $5 simultaneously nets you the archive versions I through IV, which are pretty much the same game with fewer incremental features. Or you can pay $15 for all of them if you're not buying V -- what a deal! ;-)
Even at the $9.99 "discount" ("discount" being directly quoted from Niels' Sep 15 comment on the Steam Greenlight page), this is vaguely the same quality as a typical $5-$6 mobile game. So when it goes on sale at the 60% discount price it'll probably be worth picking up, as you *do* get a decent amount of gameplay for your buck, where it would then rank among the "Good Old" like GOG used to stand for.
I do wonder why the price point wasn't set at the $5.99 level, which would have significantly boosted sales...
If you want you can pay $30 on his website, and just another $5 simultaneously nets you the archive versions I through IV, which are pretty much the same game with fewer incremental features. Or you can pay $15 for all of them if you're not buying V -- what a deal! ;-)
Even at the $9.99 "discount" ("discount" being directly quoted from Niels' Sep 15 comment on the Steam Greenlight page), this is vaguely the same quality as a typical $5-$6 mobile game. So when it goes on sale at the 60% discount price it'll probably be worth picking up, as you *do* get a decent amount of gameplay for your buck, where it would then rank among the "Good Old" like GOG used to stand for.
I do wonder why the price point wasn't set at the $5.99 level, which would have significantly boosted sales...