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If I may offer my humble suggestions as I have been playing the game over the holidays for a bit now :)

1. If playing a fleet officer(especially for the Syndicate :D ), perhaps we could build a ragtag fleet out of the ships we capture? You could place a limit so as to avoid fleets with 20 battleships, like a fleet can contain 1 Battleship-class ship, 2-3 Destroyer-class ships, 5-6 Cruisers, and a slew of smaller ships. Or, considering how a lot of the ranks in the game are taken from real life, you could model fleets in the game on real life naval fleet structure?

2. " to have a real turn-based boarding with each crew member (or squads) moving through the ship. With the current graphics this would be very difficult to achieve, but in a future sequel I might change to pixel art, which could make this do-able to some degree. But this is no promise and nothing is in work yet. It´s really difficult, because it would be literally a second game on top of the first one. "

Please don't do pixel art, I say this because what you have is great so far*, you can have a turn-based squad event without animated graphics. Just use square tiles with the graphics representing a squad or individual characters. If you want to see a good example of this, play Dungeon Crawl Stone Soup or Tales of Maj'Eyal. Both games use static graphic assets for characters :)

*(Also, because pixel art probably takes forever and I am eager to see what the expansion holds :D )

I think that's all I have for now as I need to play the other classes for now :)