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Steam users received a huge patch v1.1 on Monday,
GoG users... don't?

Come on, people, give us some reasons to use your platform, we already have no workshop -.-
I’ve been waiting for it as well. I don’t understand why it’s taking so long to come to GOG. I got my copy here at full price because I like GOG and want to support it, but I’m starting to regret not getting my copy on Steam on sale for half the price and getting the updates on time. Really upsetting.
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Haydun: Steam users received a huge patch v1.1 on Monday,
GoG users... don't?

Come on, people, give us some reasons to use your platform, we already have no workshop -.-
Well, according to a latest tweet its coming pretty soon!
Attachments:
stsgog.jpg (48 Kb)
Post edited July 06, 2019 by dreamco
I'm very interested in the new character too, but as I said in the Slay the Spire's release topic, I'm worried about modding with gog version, since all mods (or almost everyone) now use Steam Workshop and need Steam to be loaded. The legacy mods store in github could be used with the 1.0 version, so I plan to backup and store my old StS gog installers.
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Huinehtar: I'm very interested in the new character too, but as I said in the Slay the Spire's release topic, I'm worried about modding with gog version, since all mods (or almost everyone) now use Steam Workshop and need Steam to be loaded. The legacy mods store in github could be used with the 1.0 version, so I plan to backup and store my old StS gog installers.
How did you get the githubs mods to work? Following the instructions as written causes the mod-loader to always stop partway while loading, no matter which mods I select. It only works if I select no mods at all.
Post edited July 08, 2019 by Fortuk
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Huinehtar: I'm very interested in the new character too, but as I said in the Slay the Spire's release topic, I'm worried about modding with gog version, since all mods (or almost everyone) now use Steam Workshop and need Steam to be loaded. The legacy mods store in github could be used with the 1.0 version, so I plan to backup and store my old StS gog installers.
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Fortuk: How did you get the githubs mods to work? Following the instructions as written causes the mod-loader to always stop partway while loading, no matter which mods I select. It only works if I select no mods at all.
I'm currently failing to make this work too.
The tools provides with the game by gog, mod-uploader.jar and mts-launcher.jar are deeply tied with Steam and refuse to load the game if Steam isn't running.
Importing and using ModTheSpire.jar (using the MTS.{cmd,sh} or the native java doesn't change a thing) can display the loader.

In fact, I believe the problem resides in either BaseMod, ModTheSpire and the current gog version.
I can add a simple mod like BetaMode, which doesn't require BaseMod.

But when it involves BaseMod, the loading fails like this:
ModVersion Info:
- Java version (1.8.0_212)
- Slay the Spire (null)
- ModTheSpire (3.6.3)
Mod list:
- basemod (5.5.0)

Begin patching...
Finding core patches...
Finding patches...
java.lang.NoSuchMethodException: Patch basemod.patches.com.megacrit.cardcrawl.screens.charSelect.CharacterOption.CtorSwitch:
No method [<ctor>(java.lang.String, com.megacrit.cardcrawl.characters.AbstractPlayer, java.lang.String, java.lang.String)] found on
class [com.megacrit.cardcrawl.screens.charSelect.CharacterOption]
at com.evacipated.cardcrawl.modthespire.Patcher.injectPatches(Patcher.java:277)
at com.evacipated.cardcrawl.modthespire.Patcher.injectPatches(Patcher.java:185)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:199)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:266)
at java.lang.Thread.run(Thread.java:748)
Maybe it has something to do that the current gog version isn't the very first one, but an update one.
The original 1.0 gog release version isn't available anymore.

Seriously, now gog, megacrit and the steam community just make me angry.
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Huinehtar:
I did some searching and from what I could find, mods don't currently work with the GOG version as it's slightly different from steam, but the devs are aware of this and were planning on bringing it up to parity with steam once the switch version was released. Hopefully the upcoming patch includes these changes.

Speaking of which, the patch is out. The names are wrong though; part one is the 32bit installer and part 2 the 64bit installer. You don't need both.
Post edited July 08, 2019 by Fortuk
Hey,

Just wanted to let you know that you can get the Steam Workshop mods to work on the GoG version of the game nowadays ! Well, at least until the next update / discrepancy between the steam and gog versions.

You just have to use a service like this one : https://steamworkshopdownloader.io/

It allows you to download mods from Steam Workshop if you provide the URL to their page, it worked nicely on my end. After that, you just have to setup the folders / mods you want and you can play, I can attest that it indeed works.

" You must create a folder named: mods then put Basemod.jar and STSLib.jar there and also any mod you like, and ModTheSpire.jar on the same path that SlayTheSpire.exe is and then try to run ModTheSpire.jar"

Credits to the StS Modding community on discord, and have fun with the game - and mods !
Post edited August 24, 2019 by Kitsue