Posted March 20, 2020
high rated
Sky Cannoneer Build v1.1.5.02 Patch Notes
Thank you for continuing to send us feedback! If you're enjoying the game, please leave a brief Review to help other gamers know they might like it too :).
Balance
(Boss) Moderately increased the difficulty of higher-level Battlestation boss fights.
(Tech) Overlap Wall now adds a slight build delay if an overlapped wall is placed.
Quality of Life
Added "Done with phase" button for Place Cannons and Build Walls phases.
Added automatic speed up of Fight phase if neither player can do anything and there aren't any live gameplay objects such as projectiles, superpowers, or summons.
Added "Show entire wall placement grid" toggle to Miscellaneous section of options dialog.
Performance
Various improvements to projectiles.
Various improvements to destructions.
Various improvements to Summons.
Fixes
Pressing Escape wasn't correctly dismissing certain confirmation dialogs.
Renamed a Zone 5 mission goal to disambiguate it from another gameplay item.
Cluster Bomb fragment lifespan was causing a slight delay in phase switching.
A certain Booster's effect wasn't persisting across restarts.
A certain unit's health bar wasn't displaying correctly.
A certain unit was not damageable when it should have been.
Previous Patch Notes
Sky Cannoneer Build 1.1.0.15 Patch Notes
NEW difficulty: Corsair
Your Haven's Power Generator does not auto-repair between missions!
However, achieving mission goals repairs it very slightly.
NEW mode: Ironman
If you are defeated, or exit a mission after it has begun, your run is over!
Sky Lord challenge: finish the game with both Corsair and Ironman enabled!
Balance
High level: bring the gameplay in line, increase the number of compelling choices, and support the new gameplay modes.
(Fort) Reloader: Decreased cannon reload speed bonus to 15% (was 30%).
(Fort) Bombard: In addition to coming with a free extra cannon, while claimed it also increases the number of cannons granted each round by 2 instead of the usual 1.
(Tech) Tesla Spikes: Made the stun effect also shut off cannon cooldowns in addition to preventing them from firing.
(Tech) Tornado: no longer deals direct damage, but is more likely to set things on fire, especially when upgraded (this is to make it much clearer that Boulder is for damage and Tornado is for denial). The goal for the first mission in zone 6 has been reworked as a result of this change.
(Tech) Cycle Piece: Now has a delay each time a wall is cycled (this tech was too strong for its tier, and combo'd too well with certain other techs).
(Tech) Fast Build: Decreased wall piece cycling speed benefit to 150% (was 200%).
(Tech) Auto Repair: Increased auto-rebuild chance to 20% (was 10%).
(Boss) Airships have been balanced and made more challenging.
(AI) Slightly improved AI capabilities when it has lots of cannons.
Quality of Life
Mission tooltips in the sky maps now show mission type and detailed description.
You can skip dialogue by pressing the Escape key.
Achievements
Added achievements to support Corsair difficulty and Hardcore mode.
Added per-zone "acquire all mission goals" achievements (these will be granted retroactively, where appropriate, if you win any mission).
Fixes
Certain aspect ratios were cutting off parts of the playable area on your Battle Haven.
The AI's level was sometimes set incorrectly when returning to earlier zones during a single game session.
Difficulty clicking on the Enable Tutorial toggle in tutorial dialog window.
Z-fighting graphical artifacts with Burning Ground on certain maps.
Cautious Builder mission goal on Blizzard Canopy sometimes failing to be detected correctly when clicking to place a Cannon on an invalid space.
Ambusher mission goal on Chilling Scales was sometimes granted erroneously.
Volatile Mix wasn't setting Airships on fire when it proc'd.
Fixed text label not appearing on a button after winning the game.
Sky Cannoneer Build v1.0.2.0 Patch Notes
Added keybinds for the game's primary actions, illustrated ingame via the "Show Controls" button located in various menus. This is a stepping stone towards a full key rebinding system.
Tweaked some tutorial flow so players don't accidentally miss certain info.
Thank you for continuing to send us feedback! If you're enjoying the game, please leave a brief Review to help other gamers know they might like it too :).
Balance
(Boss) Moderately increased the difficulty of higher-level Battlestation boss fights.
(Tech) Overlap Wall now adds a slight build delay if an overlapped wall is placed.
Quality of Life
Added "Done with phase" button for Place Cannons and Build Walls phases.
Added automatic speed up of Fight phase if neither player can do anything and there aren't any live gameplay objects such as projectiles, superpowers, or summons.
Added "Show entire wall placement grid" toggle to Miscellaneous section of options dialog.
Performance
Various improvements to projectiles.
Various improvements to destructions.
Various improvements to Summons.
Fixes
Pressing Escape wasn't correctly dismissing certain confirmation dialogs.
Renamed a Zone 5 mission goal to disambiguate it from another gameplay item.
Cluster Bomb fragment lifespan was causing a slight delay in phase switching.
A certain Booster's effect wasn't persisting across restarts.
A certain unit's health bar wasn't displaying correctly.
A certain unit was not damageable when it should have been.
Previous Patch Notes
Sky Cannoneer Build 1.1.0.15 Patch Notes
NEW difficulty: Corsair
Your Haven's Power Generator does not auto-repair between missions!
However, achieving mission goals repairs it very slightly.
NEW mode: Ironman
If you are defeated, or exit a mission after it has begun, your run is over!
Sky Lord challenge: finish the game with both Corsair and Ironman enabled!
Balance
High level: bring the gameplay in line, increase the number of compelling choices, and support the new gameplay modes.
(Fort) Reloader: Decreased cannon reload speed bonus to 15% (was 30%).
(Fort) Bombard: In addition to coming with a free extra cannon, while claimed it also increases the number of cannons granted each round by 2 instead of the usual 1.
(Tech) Tesla Spikes: Made the stun effect also shut off cannon cooldowns in addition to preventing them from firing.
(Tech) Tornado: no longer deals direct damage, but is more likely to set things on fire, especially when upgraded (this is to make it much clearer that Boulder is for damage and Tornado is for denial). The goal for the first mission in zone 6 has been reworked as a result of this change.
(Tech) Cycle Piece: Now has a delay each time a wall is cycled (this tech was too strong for its tier, and combo'd too well with certain other techs).
(Tech) Fast Build: Decreased wall piece cycling speed benefit to 150% (was 200%).
(Tech) Auto Repair: Increased auto-rebuild chance to 20% (was 10%).
(Boss) Airships have been balanced and made more challenging.
(AI) Slightly improved AI capabilities when it has lots of cannons.
Quality of Life
Mission tooltips in the sky maps now show mission type and detailed description.
You can skip dialogue by pressing the Escape key.
Achievements
Added achievements to support Corsair difficulty and Hardcore mode.
Added per-zone "acquire all mission goals" achievements (these will be granted retroactively, where appropriate, if you win any mission).
Fixes
Certain aspect ratios were cutting off parts of the playable area on your Battle Haven.
The AI's level was sometimes set incorrectly when returning to earlier zones during a single game session.
Difficulty clicking on the Enable Tutorial toggle in tutorial dialog window.
Z-fighting graphical artifacts with Burning Ground on certain maps.
Cautious Builder mission goal on Blizzard Canopy sometimes failing to be detected correctly when clicking to place a Cannon on an invalid space.
Ambusher mission goal on Chilling Scales was sometimes granted erroneously.
Volatile Mix wasn't setting Airships on fire when it proc'd.
Fixed text label not appearing on a button after winning the game.
Sky Cannoneer Build v1.0.2.0 Patch Notes
Added keybinds for the game's primary actions, illustrated ingame via the "Show Controls" button located in various menus. This is a stepping stone towards a full key rebinding system.
Tweaked some tutorial flow so players don't accidentally miss certain info.
Post edited March 20, 2020 by ElementGames