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Sky Cannoneer Build 1.1.0.15 Patch Notes
We are thrilled to release the first gameplay update for Sky Cannoneer!

NEW difficulty: Corsair
-Your Haven's Power Generator does not auto-repair between missions!
-However, achieving mission goals repairs it very slightly.

NEW mode: Ironman
-If you are defeated, or exit a mission after it has begun, your run is over!
-Sky Lord challenge: finish the game with both Corsair and Ironman enabled!

Balance
-High level: bring the gameplay in line, increase the number of compelling choices, and support the new gameplay modes.
-(Fort) Reloader: Decreased cannon reload speed bonus to 15% (was 30%).
-(Fort) Bombard: In addition to coming with a free extra cannon, while claimed it also increases the number of cannons granted each round by 2 instead of the usual 1.
-(Tech) Tesla Spikes: Made the stun effect also shut off cannon cooldowns in addition to preventing them from firing.
-(Tech) Tornado: no longer deals direct damage, but is more likely to set things on fire, especially when upgraded (this is to make it much clearer that Boulder is for damage and Tornado is for denial). The goal for the first mission in zone 6 has been reworked as a result of this change.
-(Tech) Cycle Piece: Now has a delay each time a wall is cycled (this tech was too strong for its tier, and combo'd too well with certain other techs).
-(Tech) Fast Build: Decreased wall piece cycling speed benefit to 150% (was 200%).
-(Tech) Auto Repair: Increased auto-rebuild chance to 20% (was 10%).
-(Boss) Airships have been balanced and made more challenging.
-(AI) Slightly improved AI capabilities when it has lots of cannons.

Quality of Life
-Mission tooltips in the sky maps now show mission type and detailed description.
-You can skip dialogue by pressing the Escape key.

Achievements
-Added achievements to support Corsair difficulty and Hardcore mode.
-Added per-zone "acquire all mission goals" achievements (these will be granted retroactively, where appropriate, if you win any mission).

Fixes
-Certain aspect ratios were cutting off parts of the playable area on your Battle Haven.
-The AI's level was sometimes set incorrectly when returning to earlier zones during a single game session.
-Difficulty clicking on the Enable Tutorial toggle in tutorial dialog window.
-Z-fighting graphical artifacts with Burning Ground on certain maps.
-Cautious Builder mission goal on Blizzard Canopy sometimes failing to be detected correctly when clicking to place a Cannon on an invalid space.
-Ambusher mission goal on Chilling Scales was sometimes granted erroneously.
-Volatile Mix wasn't setting Airships on fire when it proc'd.
-Fixed text label not appearing on a button after winning the game.

Thank you!
We appreciate all bug reports and feedback, so keep it coming!
Post edited March 12, 2020 by ElementGames