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Back in the day i played Silverfall after admiring it in the stores for a while and really wanted to enjoy it. But after a few levels i deinstalled it. The level scaling and the balance when it games to the levelling gameworld was just one of the worst i have seen so far (and i played crpgs a lot). I do not want to argue the pro and cons, but if i have to spent all my upgrades in combat to deal with monsters i killed easy enough earlier, something is very wrong.

Question; Is there now an option to completely disable the levelling up for monsters? Or a mod to do this even?
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Lusverunza: Back in the day i played Silverfall after admiring it in the stores for a while and really wanted to enjoy it. But after a few levels i deinstalled it. The level scaling and the balance when it games to the levelling gameworld was just one of the worst i have seen so far (and i played crpgs a lot). I do not want to argue the pro and cons, but if i have to spent all my upgrades in combat to deal with monsters i killed easy enough earlier, something is very wrong.

Question; Is there now an option to completely disable the levelling up for monsters? Or a mod to do this even?
Monsters will scale to a certain level Normal Difficulty, monsters scale with you up to same level or below you. Medium difficulty monsters will be same level as you and hard to fight, and Hard difficulty Always higher level. High level chars just clean maps easy on normal diff, cause the monsters start getting lower and lower since scale is low. Until they they will keep with you. Newer areas are always at a little higher level monsters.

LvL 57 character Fighter, on normal diff Boss of first campain is always 54 or 55,
57+ on medium diff with 57 char
and 60+ for a lvl 57 on Hard diff for a 57 char
Post edited September 23, 2020 by Whereaminow25
Thanks, this answers my question :)