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Currently stuck on this mission - I've wiped out the enemy, picked up Koch (who was trying to escape to his rocket), and now have a mission objective still open about arresting the traitor. I've picked up two other bodies (both named charatcers rather than regular NPC grunts), but this hasnt done anything. So... who is the traitor and where would they normally be?!

Spent ages on this mission so I'd rather not restart... though... the bugs!! OH THE BUGS!!!

Edit: this is the Axis Campaign
Post edited July 10, 2015 by Sachys
This question / problem has been solved by Grilledfishimage
Well, no Idea who it was - decided to just exit the mission with what I had... only to find there are but two missions left.

Kinda dissappointed now - having just got Panzerkleins etc... was really expecting this to be the halfway point. Ah well.

Still, if any of you have the answer to my question, please fire away as its still bugging the hell out of me!
Yeah, the objectives for capturing enemies don't check off completely until you finish the mission by "leave"ing. The sub-tasks should check off when you're carrying him (Koch, for this mission) though.

On my allies playthrough, I had the same thing where after getting Panzerkleins, there were only two mission left (and I did about 12 missions on this campaign). On Axis, I got them early enough to use them for other missions (for a 20ish-mission long campaign). I like the way the missions are dynamically linked, but it leads to weirdness like that.
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Grilledfish: Yeah, the objectives for capturing enemies don't check off completely until you finish the mission by "leave"ing. The sub-tasks should check off when you're carrying him (Koch, for this mission) though.
No, I had koch already - and he was ticked off in the objectives. There was another NPC I had to get...
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Grilledfish: On my allies playthrough, I had the same thing where after getting Panzerkleins, there were only two mission left (and I did about 12 missions on this campaign). On Axis, I got them early enough to use them for other missions (for a 20ish-mission long campaign). I like the way the missions are dynamically linked, but it leads to weirdness like that.
Yeah, the weird way the missions pop up will give it some replay value - as well as the axis / allies playthroughs.
Post edited July 12, 2015 by Sachys
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Sachys: No, I had koch already - and he was ticked off in the objectives. There was another NPC I had to get...
Oh. I just remember Koch and some random documents for that mission.
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Sachys: No, I had koch already - and he was ticked off in the objectives. There was another NPC I had to get...
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Grilledfish: Oh. I just remember Koch and some random documents for that mission.
Aye - think it might be one of the "dymanic" particles as the walkthrough I read for a solution to this had some similar differences in other missions.


...either that or my install has gone combat crazy! O____o
Post edited July 12, 2015 by Sachys