Posted July 04, 2014
Hi all,
We have uploaded a new installer for Shovel Knight that will update your version of the game to 1.0E. Please download the new installer at your convenience so that you have the latest and greatest version of the game :)
Changes for 1.0E:
•NEW: Controller option allows disabling all controller use in game.
Intended for players who might prefer to use external gamepad mapping
tools -- we’ll continue to support as many input devices as we possibly can!
•NEW: Feat progress is immediately saved upon unlocking. Previously,
Feats could be unlocked but lost by the regular saving mechanisms if a
game exited or turned off before reaching an autosave point.
•NEW:Direction inputs can be bound to multiple buttons--just press more
than one input at once. Intended for players who wanted to map Shovel
Drop to its own button.
•Fix: Removed an “empty” Song Scroll from Clockwork Tower which could
never be collected or turned in.
•Fix: “Reflect Lord Feat” only incrementing enemies hit count if it the
reflected attack was non-fatal.
•Fix: DualShock button prompts not auto-detecting.
•Fix: Treasure Knight getting caught on walls during vertical downward
anchor shots.
•Fix: Player could retreat to the previous screen during Specter
Knight’s battle.
•Fix: (Alchemy Lab) Sound would loop forever if the Potion Master mid
boss was defeated at a certain frame
•Fix: (Tower: ????) Soft lock fix involving NPC AI.
•Fix: Double KO end to a boss battles disabled access to pause and relic
menus.
•Potential Fix: LogitechWingmanRumblepad controller bindings. Please let
us know if you are still experiencing issues with any device!
•Additional controller support. Thank You to everyone who submitted
their devices!
•Fix: “Halfway” Feat unlocking when re-clearing a stage.
•Fix: Black Knight ignores damage during Plains intro. For some players,
there was a small window of opportunity to Ground Spark which could
cause Black Knight to go off script.
•Fix: Sparker Feat not unlocking when defeating Black Knight.
•Fix: Player and Encounter Map movement halting the game under certain
vsync/video settings.
•Fix: Monitors running higher than 60hz running at double speed or faster
Thanks and have a nice day :)
We have uploaded a new installer for Shovel Knight that will update your version of the game to 1.0E. Please download the new installer at your convenience so that you have the latest and greatest version of the game :)
Changes for 1.0E:
•NEW: Controller option allows disabling all controller use in game.
Intended for players who might prefer to use external gamepad mapping
tools -- we’ll continue to support as many input devices as we possibly can!
•NEW: Feat progress is immediately saved upon unlocking. Previously,
Feats could be unlocked but lost by the regular saving mechanisms if a
game exited or turned off before reaching an autosave point.
•NEW:Direction inputs can be bound to multiple buttons--just press more
than one input at once. Intended for players who wanted to map Shovel
Drop to its own button.
•Fix: Removed an “empty” Song Scroll from Clockwork Tower which could
never be collected or turned in.
•Fix: “Reflect Lord Feat” only incrementing enemies hit count if it the
reflected attack was non-fatal.
•Fix: DualShock button prompts not auto-detecting.
•Fix: Treasure Knight getting caught on walls during vertical downward
anchor shots.
•Fix: Player could retreat to the previous screen during Specter
Knight’s battle.
•Fix: (Alchemy Lab) Sound would loop forever if the Potion Master mid
boss was defeated at a certain frame
•Fix: (Tower: ????) Soft lock fix involving NPC AI.
•Fix: Double KO end to a boss battles disabled access to pause and relic
menus.
•Potential Fix: LogitechWingmanRumblepad controller bindings. Please let
us know if you are still experiencing issues with any device!
•Additional controller support. Thank You to everyone who submitted
their devices!
•Fix: “Halfway” Feat unlocking when re-clearing a stage.
•Fix: Black Knight ignores damage during Plains intro. For some players,
there was a small window of opportunity to Ground Spark which could
cause Black Knight to go off script.
•Fix: Sparker Feat not unlocking when defeating Black Knight.
•Fix: Player and Encounter Map movement halting the game under certain
vsync/video settings.
•Fix: Monitors running higher than 60hz running at double speed or faster
Thanks and have a nice day :)