Posted February 22, 2011
Got an interesting set of problems. Video and sound are unplayably choppy.
When the game ran roughly as normal, the terminal output looked like this:
I was told to run the following line in the terminal: padsp wine Shogo.exe
The game did not run, and the output looked like this:
I'm at something of a loss. Anybody here have any more luck, or think they know how to handle the problems? You may have noticed I haven't even started on the video. My card appears to be some manner of NVIDIA device, though I bought it cheap and used and as such have not yet figured out what it is, only what makes it work. I know, helpful, innit.
*Admittedly, running in this manner with only 512 MB of RAM can't be helping matters, but it is double the minimum.
When the game ran roughly as normal, the terminal output looked like this:
~/.wine/drive_c/Program Files/GOG.com/Shogo – Mobile Armor Division$
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33d1fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d4a8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
My sound card is a Realtek ALC655, an onboard component of a K8-MMV motherboard. Under Xubuntu, it seems to work poorly with ALSA, so I've been using PulseAudio. I have not explicitly installed any PulseAudio support in WINE. fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33d1fc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d4a8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
I was told to run the following line in the terminal: padsp wine Shogo.exe
The game did not run, and the output looked like this:
:~/.wine/drive_c/Program Files/GOG.com/Shogo – Mobile Armor Division$
padsp wine Shogo.exe
Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at pulsecore/memblock.c:589, function pa_memblock_unref(). Aborting.
wine: Assertion failed at address 0x68000832 (thread 0009), starting debugger...
Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at pulsecore/memblock.c:589, function pa_memblock_unref(). Aborting.
Segmentation fault
Apparently a Pulse Audio problem. padsp wine Shogo.exe
Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at pulsecore/memblock.c:589, function pa_memblock_unref(). Aborting.
wine: Assertion failed at address 0x68000832 (thread 0009), starting debugger...
Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at pulsecore/memblock.c:589, function pa_memblock_unref(). Aborting.
Segmentation fault
I'm at something of a loss. Anybody here have any more luck, or think they know how to handle the problems? You may have noticed I haven't even started on the video. My card appears to be some manner of NVIDIA device, though I bought it cheap and used and as such have not yet figured out what it is, only what makes it work. I know, helpful, innit.
*Admittedly, running in this manner with only 512 MB of RAM can't be helping matters, but it is double the minimum.
This question / problem has been solved by cogadh