Posted September 23, 2008
To be fair: I haven't played this game in probably 5 years or more. When I purchased it, I found it for $20 at media play (in a dual-pack with Septerra Core), and, liking Monolith, I decided to give it a chance.
I'm glad I did. The game was fun to play all the way through, and the story was entertaining if, sadly, not that memorable. The graphics were pretty good for the time, and delightfully stylized to add a flavor of distictness, and the overall mood of the game was very light. It was fun to play simply to enjoy playing.
My favorite moment, though, was when I *accidentally* discovered I could shoot good-guy NPCs in the mother-ship base area. The first time I did it, I panicked and reloaded. The second time, curious, I tried to see what could happen...
...In the game Driver, there's a minigame where the entire point is to live as long as you can while cop cars chase you down. You're outnumbered and out-classed and it's very fun. Effectively, when you kill a good-guy NPC in the non-combat area of Shogo, you trigger a scenario that's exactly like this. Shogo doesn't just stop you from doing something dumb. Instead it demonstrates why this is a bad idea by punishing you appropriately. I loved it. :D
If my copy of the game wasn't sitting behind me in my CD wallet, ready to go, I'd buy this in a second. :D
I'm glad I did. The game was fun to play all the way through, and the story was entertaining if, sadly, not that memorable. The graphics were pretty good for the time, and delightfully stylized to add a flavor of distictness, and the overall mood of the game was very light. It was fun to play simply to enjoy playing.
My favorite moment, though, was when I *accidentally* discovered I could shoot good-guy NPCs in the mother-ship base area. The first time I did it, I panicked and reloaded. The second time, curious, I tried to see what could happen...
...In the game Driver, there's a minigame where the entire point is to live as long as you can while cop cars chase you down. You're outnumbered and out-classed and it's very fun. Effectively, when you kill a good-guy NPC in the non-combat area of Shogo, you trigger a scenario that's exactly like this. Shogo doesn't just stop you from doing something dumb. Instead it demonstrates why this is a bad idea by punishing you appropriately. I loved it. :D
If my copy of the game wasn't sitting behind me in my CD wallet, ready to go, I'd buy this in a second. :D