To be fair, I think this may have been a decision made by the limitations of the procedural engine. It struggles a bit to generate an entire town of NPCs with all kinds of personal attributes, getting as specific as eyeglass and medication prescriptions. I've seen several rough connections made by the engine trying to fit together a pattern it's creating bit by bit (literally). I think maybe the decision was made to have each NPC refer to each other as 'they' just to avoid any more complicated assignment or check of which pronoun to use. If it also happened to give some small segment of the population the warm and fuzzies that they were being listened to, that was maybe just a happy coincidence.
But hey, you go be as miserable about woke culture as you like. Avoid games, avoid shows, avoid movies and books... promote your own cancel culture to ban them all because you're unhappy they don't cater to you or are paranoid they might be trying to teach you something. Blame everything you're uncomfortable about on someone else being 'woke'. Such an easy label to apply and cry that you're under attack.
The reality is, there's plenty of reasons why this game might be unsatisfactory for players, but that's mostly because of a small studio trying to do something a little overly ambitious. I think the game could have done with another year or two of development before release, or at least a "No Man's Sky" approach to post-release bug fixes and content expansion (which so far doesn't seem to be happening). There's just some compromises that you might need to make if you're interested in a murder mystery type game with replayability, and a procedural engine to achieve that can go odd places the developers might not have expected. Like life itself.