Posted December 31, 2015
DalekSec: Death Man Switch (SR Returns) is more open to the character type that DragonFall and Hong Kong.
DMS is the only one in that you can develop the adept type, also the shaman works better here that in the other games. This is since is the only one in that you can get enough Karma Points for develop those character types.
DF and HK are more for the magician type, since all other types are covered by your team. Specially HK, in that you are to have a really hard fight with the final boss is you aren't a magician.
MikeMaximus: Do you mean you feel limited by the character types covered by your team in DF and HK? I'm not sure why, both games have a variety of mates to run with as well as the option to recruit others. Outside of the introduction missions, there should never be a situation where you're forced to run with duplicate character types. DMS is the only one in that you can develop the adept type, also the shaman works better here that in the other games. This is since is the only one in that you can get enough Karma Points for develop those character types.
DF and HK are more for the magician type, since all other types are covered by your team. Specially HK, in that you are to have a really hard fight with the final boss is you aren't a magician.
I've played through DMS (4x), DF (4x) and HK (2x) with a wide variety of character types with no problems developing them with the karma available. My unarmed Adept in HK face-rolled the entire game on Hard, including the final boss.
I didn't think either DF or HK limited my character choice, but as MikeMaximus says it will likely change who you choose to run with you.
I very rarely play as an adept, but one of the runs through DF was as an adept dwarf.
I've even tried freaky things like decker/mage and cyber-mage - all doable in DF, and I suspect easier in HK due to the extra cyber and the cyber-affinity stat.
Not sure what would be so hard about the boss in HK if I were not a magician - my first run through was as a straight street sam, yet that mission was only slightly more challenging than the rest of HK (which isn't saying much since the rest of HK was pretty easy). This was on hard of course. Plus I had to kill the boss totally in that one since something had stuffed up (this was prior to any patches) so I didn't have the "trickery" option.
Actually doesn't HK offer the most adept-friendly action of the series so far? You definitely get some cool swords with special powers this time around - plus more adept skills...
Post edited December 31, 2015 by squid830