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- Possibility to manually sheathe/unsheathe weapons or at least a change in the default behavior when selecting any weapon or unarmed via the radial menu or the hotkeys [0]-[9]. So that Teriel doesn't immediately draw the selected weapon and goes into attack stance.

- When crouched Teriel should stay crouched, even when changing to another weapon or unarmed via the radial menu or the hotkeys [0]-[9].

- After throwing a rock from the crouched position Teriel should stay crouched and not go into attack stance immediately. The rock is primarily used as a means of creating a distraction or to lure an NPC from its current position to somewhere else, so Teriel standing up and immediately drawing his weapon after throwing the rock makes no sense at all.
Post edited December 04, 2017 by LumChn
Agreed, with pretty much all of the above.

Currently trying to "ghost" SEVEN as much as possible ("ghosting" = no killing, no knockouts, etc) and Teriel getting up from crouched and going aggro every single time I throw a stone is starting to get a little infuriating, I have to say.

By throwing stones I'm just trying to create a diversion so that I can get to loot or steal something guarded or slip or maneuver through a guarded post or compound unnoticed, and Teriel not staying crouched consistently while doing that is anything but optimal.
Sure, immediately pressing "Crouch" again after the stone is thrown is one solution, but if you want to chain a couple stone throws together it becomes quite the hassle to keep Teriel crouched all the time.
Post edited December 04, 2017 by Yigdboz
The "Save game" and "Load game" menu screens could use at least the option to delete saves.
It depends I guess, but for someone who's playing VERY stealthy, with A LOT of trial and error the saves are piling up really fast (a whooping 515 in my case).
- For the explorers among us I'm sure it'd be greatly appreciated if it were possible to deactivate the quest tracking functionality (for example by being able to simply "untrack" quests) so that, if you wanted to, you could try to find or track down the respective quest objectives/locations on your own without any visual indicators on the map or mini map.

- In that regard it also would be neat if the mini map and all of the other elements of the HUD could be turned on/off at any time, and in any combination. So that for example you could just have the health and energy bars visible on the screen.

- For a real sense of exploration and discovery I'd also appreciate if you specifically could turn off the notifications that essentially spoil the presence of a skill upgrade or blueprint or something similar in the immediate vicinity. Those notifiers popping up really take away the pleasant surprise of finding or just stumbling over things on your own.
Hi Guys,

Thanks for all your suggestions. We are noting everything down. Some of those issues (i.e. crouching been already addressed in the latest patches). The others are on our list (i.e. save files) More updates are on the way, so stay tuned!

Take care!
Jan, IMGN.PRO and Fool’s Theory Team